Aight cool, thanks
Should this be overwritten by or should it overwrite dux's overhaul, or does it not matter?
Getting the same error, first when trying to stab a pseudogiant in the face and now when trying to hit a military squad with F1 frags
Is the full version of Call to Arms required or can it be played with the free version?
Yeah as a few people said already the only thing I can recommend is changing the ecologists.
It's a bit weird having the military and the ecologists starting a war.
"Also Nicolai Aaroe is more than capable to speak for himself."
He is and hasn't said ****.
If MDT were really doing this for memorial purposes they'd donate the money to Chernobyl related charities. Otherwise, making something for a memorial purpose and then keeping the money for yourself isn't really showing memory to the people who suffered from the disaster.
GSC didn't release the game on an anniversary of the disaster and call it a 'memorial' game while asking for money for it.
damn man thats a good idea I should make some cards for the Bhopal Disaster, thanks for the idea.
Forgot to mention that this is for AS2
For some reason the camera is zoomed out and I can't zoom in to the vanilla zoom.
It's playable as it is but harder to direct control because its harder to see targets
Loving it, however the camera seems a lot more zoomed out that usual and I can't zoom in much.
It's fine for controlling stuff normally but if I'm direct controlling it makes it harder
GOD YES
Sorry to bother you but do you buy any chance have any plans to move onto Call to Arms at any point?
Would be pretty nice with all the modern units and stuff but it's understandable why you wouldn't want to.
BOO HOO MOD THAT IS VERY DIFFICULT TO MAKE GOT RELEASED BY A MONTH
Big deal, get over it
Beautiful, getting excited
Looks hella nice, real good improvement over the old model
Also, is it possible to edit the dragging speed of stationary weapons?
I know it's done for realism reasons but its hard to defend positions when enemies reach the positions faster than I do because of the incredibly slow movement speeds of AT guns
Do you guys by any chance have a plan of making operations that play in purely urban environments?
basically like four by three but with only urban maps.
Would be pretty nice
How would one go about removing enemy aircraft?
The new T-34 models are ******* amazing, can't wait
he's holding a demolition charge
finally, so many mods forget to unfuck the Hellcats massive size
Crashed when asking a wounded merc (Black, in the Jupiter Complex) about vital information
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk \xrServerEntities\script_storage.cpp
Line : 748
dialogs.script:221: attempt to index global 'coc_treasure_manager' (a nil value)
lua stack:
[14|-1] (no value):
[13|-2] (string): `attempt to index global 'coc_ treasure_manager' (a nil value)'
[12|-3] (nil): nil
[11|-4] (nil): nil
[10|-5] (nil): nil
[ 9|-6] (nil): nil
[ 8|-7] (nil): nil
[ 7|-8] (nil): nil
[ 6|-9] (nil): nil
[ 5|-10] (function): function (FE4821A8)
[ 4|-11] (number): 1
[ 3|-12] (userdata): userdata (FDDC2570)
[ 2|-13] (userdata): userdata (FDDC25B0)
[ 1|-14] (userdata): userdata (FDDC2570)
Do you intend on making a compatibility patch for OWR2 and Reborn?
If you are adding the ANZACs, is there any possibility of there being a Centurion tank?
Those things are sweet :)
Even if it was just the Blitzkrieg damage system and nothing else I would be happy
Are you going to be making new animations for infantry?
Because the vanilla ones look like ***
Made a video showing the duty attack on the warehouse that turned into a 6 minute battle
lol what
look at pictures of the zone of alienation and try tell me that again
decommanda
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