Ah, probably broken geometry of the decompiled map.
Ah, probably broken geometry of the decompiled map.
It uses the HL25 shadow so yeah it can be broken. Sadly nothing I can do about it.
If you need help with coding, you can ask me.
Do you need coding help for this mod?
You should add the article inside your moddb page, not in HL page.
It should be set on this mod, not HL.
Indiedb.com
1. Great idea, I can try making some workaround.
2. The rain in the into is actually just sprites. I can try take a look on how to reduce it but no promise.
3. I don't have any low poly models, that's why I use the DoD one.
4. Not sure what you mean. You want the corpses to stay?
I'm not the original creator.
It's the same as installing any other mods.
This is my reason:
The reason why I put M1 Carbine to Slot 2
- There are too much weapons already in Slot 3 and 4
- M1 Carbine is semi-auto
Probably you are missing liblist.gam.
I will check again for the 300 zombie kills.
For headshot, it's only counted for non-melee weapons.
Sorry but it's not supported for Android.
Uhh really. I didnt remember adding it
There is no detailed textures in my mod.
If only I know how to code for android.
*SPOILER*
You need to bring the mysterious item to the end of the chapter.
Chapter 1: To the toilet inside the prison.
Chapter 2: To the final civilian you face before you burn up the asylum.
Chapter 3: To the helicopter.
All of these areas have been marked with an additive heart mdl.
It's like usual HL mod installation. Copy the hdtfc folder into your Half-Life folder and restart Steam. It should appear in your game library.
The reason why I put M1 Carbine to Slot 2
- There are too much weapons already in Slot 3 and 4
- M1 Carbine is semi-auto
Are you sure? Mine is working fine. Maybe I will add a HP bar.
That's for official games. For mods it's not as easy.
There is an achievement where you need to get grade A ranking.
deanamx
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