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Dead Cell Games is an indie game development team that is based in Southern Ontario, Canada. It was founded in Autumn 2012. At Deadcell Games, we are committed to create engaging videogame experiences. Our aim is to create new IPs that will bring back the creativity of the golden age of gaming. We are comprised of creative and inspired individuals who share a passion for game creation.

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Ruins Level - Development

Ruins Level - Development

Project Grand Vault 2 comments

A WIP Wednesday post detailing progress made for our Ruins Level.

Ruins Level - Scope Art Vision

Ruins Level - Scope Art Vision

Project Grand Vault

While we are in the thick of our building out our underground Ruins level, we would like to share the 'vision' with the community.

Dev Diary - Ruin Barriers

Dev Diary - Ruin Barriers

Project Grand Vault

We would like to share our development process on a recent asset we have made for our ruins level. The Barrier.

3D Model for HCPD Officer

3D Model for HCPD Officer

Project Grand Vault 2 comments

We've decided to share one of the NPCs for Project Grand Vault: Havenlock City Police Department Officer.

Art Dump: Environments

Art Dump: Environments

Project Grand Vault 1 comment

Time for an Art Dump! We would like to share a slew of our concept art from Project Grand Vault.

Dev Diary: Combat Development (Vance)

Dev Diary: Combat Development (Vance)

Project Grand Vault

A brief look at our combat development for Project Grand Vault's protagonist Vance.

DEV DIARY: VILLAINS

DEV DIARY: VILLAINS

Project Grand Vault

An introductory look at the villains of Project Grand Vault.

Dev Diary:Dialogue Boxes & Interactions

Dev Diary:Dialogue Boxes & Interactions

Project Grand Vault

A development diary shedding some light on our processes, this time dialogue boxes.

Dev Diary: NPC Development

Dev Diary: NPC Development

Project Grand Vault

A look at our some NPC progression for Project Grand Vault.

Dev Diary: HUD Bars

Dev Diary: HUD Bars

Project Grand Vault 1 comment

A walkthrough of the development process for our HUD, for Project Grand Vault.

Ruins

Ruins

Project Grand Vault

Our second test environment will be an underground ruins level. The world of Project Grand Vault has countless ruins scattered and interlinked beneath...

Dev Diary: Havenlock City Houses

Dev Diary: Havenlock City Houses

Project Grand Vault 2 comments

A walkthrough of the development process for the houses of Havenlock City, from Project - Grand Vault.

Development Journal - Day 1: HUD Creation

Development Journal - Day 1: HUD Creation

Project Grand Vault

First part of a development journal describing our adventures while developing our game.

Project Grand Vault

Project Grand Vault

Project Grand Vault 2 comments

We have put together a project summary everyone who is interested in learning more about our passion project, Grand Vault.

Dev Diary: Maalite Crystals

Dev Diary: Maalite Crystals

Project Grand Vault 1 comment

Here is a walkthrough of the development process for the currency of Project - Grand Vault.

Final 3D Models for Vance and Maya

Final 3D Models for Vance and Maya

Project Grand Vault 11 comments

We are extremely excited to share the character models for our protagonists, Vance and Maya.

HAVENLOCK CITY – DEV UPDATE

HAVENLOCK CITY – DEV UPDATE

Project Grand Vault

We would like to share with you the main town featured in PGV Havenlock City! It is here that Vance and Maya hope to eke out a living as Treasure Hunters...

DEAD CELL GAMES TO DEVELOP ON UE4!

DEAD CELL GAMES TO DEVELOP ON UE4!

Dead Cell Games

We are excited to announce the acquisition of Unreal Engine 4 to develop our Grand Vault project.