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A wannabe negative utilitarian

Comment History
davidxlima
davidxlima - - 18 comments @ Brutal Doom: Blood Ode **(30.08) update**

What's the difference between the Modern and the Semimodern modes? I suggest adding a README file in the folder.

I haven't seen anyone talking about this bug, so I hope it is not something with my config, but in both the original BD20b and this patch when I play the Classic mode the SSG keeps being drawn in the first time I try to draw other weapons. This is really annoying, could you fix that? A similar problem is happening in this mod with the machine gun and the plasma rifle when I disable dual wielding and with the chainsaw when I change its looks in the middle of the game.

I'd suggest adding an option in the settings to use kicks and grenades in the Classic mode (like in Johnny Doom) and another to disable the damage of the fire that keeps burning on the floor (to keep waiting for it to fade out is pretty annoying and it is hard to don't get damaged if you're in the middle of a messy fight).

Great mod, BTW :)

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

Someone did that already, someone from the Brutal Doom group on Facebook, I even played it. Unfortunately it still have some bugs and I think the guy abandoned the project :/ But I think he said that he was working with Painkiller, although I'm not sure.

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

A compatibility patch for NC HUD would be awesome! IMO it is the best HUD around. Could someone do it for me/us?

NC HUD on ZDoom Forum:
Forum.zdoom.org

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

A compatibility patch for NC HUD would be awesome! IMO it is the best HUD around.

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I'd love to see those beautiful shinny red and green eyes!

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I think that in Traditional Mode the chainsaw is dragging the player too much in the direction of the enemies. And sometimes when I'm pulled in the direction of shotgunner I get stuck in their body until the death animation ceases -- but it's just those death animations that they're screaming in pain. I'm not sure now, but I think this happens with Hell Knights and Barons of Hell as well.

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

Well put, D3athStalker. I usually do the same in Project Brutality and Classic Mode :)

But I was talking about the Traditional Mode. In TM there is only the LMB to use and there are no kicks, so you always double punch.

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I don't know what you guys think, but I'd really like to change something about the mancubus attacks, or at least have that option for Traditional Mode. I'm not a purist, but I think TM has the same full speed vibe of Vanilla Doom, mostly because reloading isn't necessary. So, to keep that vibe, I think mancubus fireballs shouldn't leave fire trail in the ground after exploding. The problem is that the fire trail makes damage, so one have to wait or dodge the fire in order to advance or keep fighting the mancubus. That specially annoying in corridors and corners -- because you have to wait a long time waiting for the fire to extinguish between mancubus fireballs -- and when facing more than one mancubus and they're all around -- because soon there is fire all over the ground you inevitably need to step on to stay alive. In Vanilla Doom the only thing you need to worry about the mancubus are their fireballs, so I think at least Traditional Mode should keep that spirit in order to have the same full speed gameplay.

I don't know exactly how to fix this, because I think the animations of the fire trail are awesome and we should keep them. So maybe they can extinguish really quickly or just don't make damage at all.

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I don't know if it is intentional, but when I use punches in the Traditional Mode most of the times I shove enemies away instead of inflicting major damage. This is kind of annoying and makes punches unreliable, especially while in Berserk, because it takes way more time to finish enemies that it was supposed to -- enemies keep getting shoved away instead of turning into pieces. I'm really just guessing here, but I think that's because of the double punches, the jab pushes enemies away while the straight punch makes the real damage -- so one needs to time really well to deliver only the straight punch. Anyway, I think something like Brutal Doom v20b finish off punches (RMB) would be awesome and way more reliable and useful.

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I'm really sorry, guys! This is really embarrassing. Mod DB wasn't posting my comments, so I kept posting them until I gave up. Now I came here to see the news and there is a bunch of them, and I can't even delete them ¬¬

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I have some mixed feelings about PB's title screen. I mean, I really like the artwork and the music, but I'd also like to check out the original artwork and music of the WAD I'm playing without having to open it with vanilla or BD. Like I said, some mixed feelings, but maybe sharing this thoughts can be useful. There is any way around this problem? Perhaps some alternative file that uses only PB's logo in the title screen?

Good karma+4 votes
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I have some mixed feelings about PB's title screen. I mean, I really like the artwork and the music, but I'd also like to check out the original artwork and music of the WAD I'm playing without having to open it with vanilla or BD. Like I said, some mixed feelings, but maybe sharing this thoughts can be useful. There is any way around this problem? Perhaps some alternative file that uses only PB's logo in the title screen?

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I have some mixed feelings about PB's title screen. I mean, I really like the artwork and the music, but I'd also like to check out the original artwork and music of the WAD I'm playing without having to open it with vanilla or BD. Like I said, some mixed feelings, but maybe sharing this thoughts can be useful. There is any way around this problem? Perhaps some alternative file that uses only PB's logo in the title screen?

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I have some mixed feelings about PB's title screen. I mean, I really like the artwork and the music, but I'd also like to check out the original artwork and music of the WAD I'm playing without having to open it with vanilla or BD. Like I said, some mixed feelings, but maybe sharing this thoughts can be useful. There is any way around this problem? Perhaps some alternative file that uses only PB's logo in the title screen?

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I have some mixed feelings about PB's title screen. I mean, I really like the artwork and the music, but I'd also like to check out the original artwork and music of the WAD I'm playing without having to open it with vanilla or BD. Like I said, some mixed feelings, but maybe sharing this thoughts can be useful. There is any way around this problem? Perhaps some alternative file that uses only PB's logo in the title screen?

Good karma+1 vote
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I'm really enjoying Traditional Mode, so much so that now I only play it, and sometimes Project Brutality Mode with Classic Brutal Doom spawn preset. But I have a urgent request to make, because I think is something impairing the TM gameplay. I really think that the chaingun should start shooting immediately, just like Vanilla Doom or Brutal Doom in Classic Mode.

The way it is, taking a little to start shooting, makes it unreliable to face hitscanners and dispersed group of enemies. In Vanilla Doom every weapon is well balanced and has its usage, the chaingun was indicated against hitscanners because they're weak enemies and could easily get in pain state, but with this start up time they can always take a chunk of health before going down. Dispersed group of enemies is even worse, because you simply can't stop and start shooting as they get into and out of sight. The way it is the few situations you can use the chaingun without taking unnecessary damage is against close together groups or some projectile enemies, like Hell Knights and Barons of Hell. This makes the weapons usage unbalanced and the bullets accumulate without use, because the only other weapon that use this ammo is the pistol, which is just too weak. In Project Brutality Mode and Classic V20 you can use other bullet weapons, like the rifle, but in TM you need to use the chaingun. So, please, revamp it!

P.S. The new chainsaw in TM is awesome!

Good karma+4 votes
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

I really like the cacodemon evasion, it makes this enemy much more interesting :B But since some people may dislike it, it could have an option to disable it in the settings like some other enemies abilities.

Good karma+2 votes
davidxlima
davidxlima - - 18 comments @ Project Brutality 2.03

Don't forget to make the Demon Morph Rune drop optional in the settings, at least for the Traditional Mode. I really liked it, but sometimes I prefer to play without it, specially because there are some maps that one can simply fly to the exit.

Good karma+1 vote