Probably a trivial question, but... may someone explain me how to use the Galactic Gates and how to load units on those big *** air transporters?
Thank you. :)
Probably a trivial question, but... may someone explain me how to use the Galactic Gates and how to load units on those big *** air transporters?
Thank you. :)
Already tried a couple of times with no luck.
From the last couple of updates I'm unable to play the mod: the Java launcher doesn't start the game through the "PLAY" button and I'm not even able to start it as Administrator.
Starting it with the usual shortcut makes the command line launcher crash.
And how I can set the vision of the heroes to the lowest value?
Every time I start the map, the other heroes just start to run like Forrest Gump.
I'm having problems understanding how to play Mission Maps like "Path of the Edain".
Should I create my own hero?
Should I create one different hero for each of the AIs I play with?
When I select AIs to play along with me, they just start to run to the end of the map, not even trying to defend themselves and getting killed, leaving me alone to be slaughtered.
Thank you all for any hint. :)
I've just read your message. I fixed it, or at least I hope so.
Let me know about it. :)
Finished a 2 hours-long match against 3 Brutal (-25%) Mordor. I've to say you've to struggle a lot to get out of the fortress, but as soon as you manage to get the bridge and hold it, you can gain the upper hand. Truly a nice map.
Obviously it becomes impossible to win if one of the others player manage to break down the fortress' gate. But that's why it's epic.
I'll try a full match soon (sounds strange, but I haven't played it yet) and let you know what my opinion will be.
Still, I think it would appear too much crowded in front of the gate: the space is very little, that's why I put one outpost just over the gate. I think it's quite good.
About the echo - voice, not my merit. :D
But I think the original maker of the map made really a great job. I just tried to improve it fixing things around.
Actually, thank you a lot for pointing this bug out.
I found out some AIs were missing in the Players List: Angmar, Rohan, Imladris and EvilMen, the ones added by the Edain team to the game.
Now they all should work properly. :)
Probably I found the bug. I'll upload a new fix soon.
Try it again today. :)
Rohan was in an outside camp or inside the fortress?
I'm happy you liked it. Most of the credit goes to SilverBane`, though. I just worked to port it on Edain.
Hi. :)
Is still letting the AI use the other fortress in the map impossible, for now?
I'll explain. I'm modifying a Helm's Deep map with two fortresses behind the walls.
The AI using the main citadel is working flawlessly: it uses the building plots and its BaseCenterGeneric is under the name of FestungX, like you wrote in the guide.
The problem is with the other one: the author of the map called the other AI's BaseCenterGeneric FestungY.
If I use that fortress like a player, I'm able to build everything I want. If an AI uses it, it becomes stuck, not being able to build anything. Am I missing something?
Is this even possible to obtain?
I would had liked to play the Helm's Deep map as an attacker against two fully functional AIs.
Thank you. :)
Now the AI is working properly. You can put an AI player inside the fortress and become the attacker!
Highly advised to download the new version. :)
It's single-player, too.
Like in every fortress - map, the AI acts weird when put inside of the fortress itself, but when it starts from one of the outside settlements it works pretty good. Try it. :)
Open the nVidia Control Panel and, under the 3D Options, let the High Performance Graphic Card handle the game.
Both of your problems are probably caused by the fact the game is being launched using the Intel HD Graphics Card.
You must repeat this procedure each time your nVidia Graphic Driver is updated to a new version: the settings are reset, at least in my case.
Have a nice day. :)
Davide3i
joined
This member has provided no bio about themself...