looks like a great mod try to play it.
looks like a great mod try to play it.
iIor if others have that too. In the unit descriptions names and everything else there is only that place holder 24324 what ever, and some minor graphic bugs, like black templar units with only wireframes for shields and such.
sry if this was asked already or the answer is obvious.
äh a real problem i installed the mod but than i have to reinstall tq now its always writes Underlord is already installed. i looked in every directory but i can´t find the problem. any idears whats wrong?
sry for my bad english.
ok wrong place i think but doe someone know how i can get ride of the tunika like you can see in the pics?
looks amazing, but 2 Questions.
Will you change the aperiance of the kull Warriors and is there any possebility that it willbe releasd in the next few months?
realy nice start but at this point why must the imps have shiledbreaking weapons with the first tech. the range is a big bug, but the weapons are a big balancing problem.
äh how can i build capital ships or are they not in it jet?
äh sry i wasn´t realy there when i wrote this my question is, are the shadow tropper already in this or will they done later?
i heard this mod is dead but one question are the shadow troppers already in it? sad that its dead it lokks great
any time i try to start a map its crashed. any idear in the race box stand chose above.
the wraith Hiveship is really weak its weapons does nearly no damage and the systems have now hitpoints. it has problems fighting an B 304. i only want to ask if you will change that with a patch or at least with the new race
when i play the pegasus scenario with the goauld im not able to conquer the whole map is this a bug you will fix or not
mybe you could use a borading or scavenger ability as a example the orks. they take any old metal they can find.
wouldn´t they overhelm a little bit against those races wich didn´t have titans or will you add some self mades or special abilitys too prevent to be overhelmed by titans
a one question you will add ground units right?
will you add new moddels like the new necrons or more in the dawn of war style?
it looks better and better but i still ask my self how you want to add tyranids in the space. i mean some of the ships use closcombat.
ah this doesn´t realy belongs to the mod but ... all necron players new edition is on its way
can you say us whats the biggest ship wich a player can fly and will you add some self made ships?
and one more question. can you pleas make the torpdos stronger with a bomber you need 5 runs for one carrier.
will there b a boarding ability or a ram or broadside aktions
from all i know over warhammer 40k the ships has a. Shields and hull to ignore hits from astroids even in battle b. they have special weaponsystems to prevent hits from missles, astroids and boardingtorpedos.
wow it´s amazing. Hopefully the first version is out sonne
And the Tyranid many of them use hand to hand combat ( I mean the ships)
hm it´s build by an evil ancient space station and sometimes the oldest are the strongest even if 1000 years past.
Wasn´t it used as a heavy destroyer by the sith to break through republic lines and give broadsides wich where able to destroy hammerhead and the attackcorvett (can´t remember the name) and inflicted seriously damage even to larger ships and planets?
An Emporer Class BS goes done a bit to easy, even if the nebular do damage. Bs like this are the strongest Units in Gothic. An ot6her Questin the Necrons will you do them extrem expansiv but very strong or will you try to balance it more?
would nice to see starlancer in it i miss that game
will you add sparten 3 as a weaker sparten unit or only sparten 2?
looks like an imperial frigate form warhammer 40k
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