• Register

This member has provided no bio about themself...

Comment History
Dannebrog1219
Dannebrog1219 - - 2 comments @ Edain Mod

The thing with the reinforcements is, I do have enough command points, yet they don't come anyway. Therefore, I personally am inclined to think they're somehow bugged.

Good karma+1 vote
Dannebrog1219
Dannebrog1219 - - 2 comments @ Edain Mod

Hello there, developers. First of all, I would like to thank you and express my natural delight on what you've done. That's a whole lot of work, absolutely amazing.

..but I'd like to make several suggestions as well. A minor trouble with Mordor trolls first - I've noticed they move quite slowly when out of battle, just like if they walked (same as in the very first part of LOTR), but the animations is running. This looks bad, so why don't you fix it? Also, why have you removed troll abilities like to eat an orc, to grab a tree or a rock? Rhun and Harad reinforcements seem to be bugged - they never appear when called. Wouldn't it be better to reintroduce them as a part of Mordor fraction? Last thing concerning Mordor is, are you going to left Mordor buildings to be like they are? I mean, previous ones, like in the original game, fit Mordor style better (disregard Mordor fortresses like Minas Morgul and so on). Considering the maps, I would like to point that there are certain troubles concerning fortress maps - some of them (at least Dol Guldur) contain errors with building placement and orientation. Being built in the wrong places, training buildings are found in the situation that their entrance is stick up with the wall, resulting in trained untis being trapped in unaccessable areas. Also are you intending to return some deleted maps, like Isengard or Blue Mountains (the map from the campaign of original LOTR2)? Finally, I'd like to point that AI is acting quite strange - first of all, they do nothing but endlessly spam units (on brutal difficulty), and they are extremely easy to defeat when first waves are eliminated. When inside the fortress, they never close the gates (whereas, for example, in LOTR they always tried to keep the gates closed when enemy being nearby, so that one should first break the gates in order to raze a keep). That's all I can remember right now. Thanks again, lads!

Good karma+1 vote