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Comment History
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Just to be clear I am not currently planning to overhaul the Emperor faction as I did it with the Smugglers. I just want to make Sardaukars unique to the Emperor in the campaign. :-)

Good karma+1 vote
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Also thank you for the bug report :-) I'll look into it.

Good karma+1 vote
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

I am glad you enjoyed it.

I see you have looked inside the codes ))

I am considering adding inquisitors as Sardaukar replacement for Harkonnen high-tech tier. One of the reasons is that I want to make Sardaukar unique to the Emperor faction. As for unit mechanics, I have an idea that I don't want to reveal too soon, as it might be something that sounds good on paper, but just won't be playable. If it turns out bad I can always replace his weapon with a flamethrower or something.

As for the civilians they don't have any function, they were just created for the campaign. I hope I will add a mission with them some day.

Good karma+1 vote
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Sorry for the delay. I am currently waiting for the OpenRAModSDK update to support 20231010. Will release the new version after it is released.

Good karma+1 vote
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Hi @sergey808a. Currently working on it

Good karma+1 vote
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Thank you! Didn't notice that.

Good karma+1 vote
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Hi! All the major changes I wanted for version 1.0.0 are already done.

Working on the trailer, it takes a bit longer than I expected. But, I plan to release the mod by June 30th whether or not I finish the trailer.

Good karma+3 votes
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Thank you!

Good karma+2 votes
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Found the cause and fixed it! :)

Good karma+2 votes
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

The installers will be temporarily not available. I accidentally broke backward compatibility on download servers while making some changes for 1.0.0. Sorry for inconvenience

Good karma+2 votes
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Thank you for your feedback, Danielthornburg1991.I'll appreciate you and everyone with this issue posting those details.

- Do you mean the download fails to start?
- Does it display an error message?
- What OS version you use?
- Does the original OpenRA version of Dune work properly? I am specifically interested if the sounds are present in the game?

Good karma+1 vote
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

Thank you for your kind words. My current plan with this mod is to enhance the single-player experience by introducing a campaign for the smuggler faction. Only after that do I want to start working on the next vermin faction.

Good karma+1 vote
daniilhayrapetyan
daniilhayrapetyan - - 14 comments @ Vermins of Dune

It is already done. I have just posted installers for the beta version.

Good karma+2 votes