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DangerfieldNewby
DangerfieldNewby - - 3 comments @ The Rising MOD - $40 Steam game competition! (Two possible winners!)

I realized my idea was rather unoriginal, so here is my second attempt. I kind of broke the rules by adding additional sections but I felt I at least needed the first section. The second addition was more or less for fun.

Idea: Multiplying Infection

Ability Type: Special/Passive (Must be chosen at spawn)

Pro: Much faster regenerating stamina, and much more damage resistance, especially in front. Attacks to the enemy's back drain stamina, and provide a slight DoT.

Con: Attacks to the front of the enemy do less damage. Reduced movement speed, and stamina. Gives position away during sprint.

Theory: As soon as one realizes a necrotrophe is a Multiplying Infection Necrotrophe, the player is forced to expend ammo and attention on it. Without other players around, the additional health provides little benefit because of the reduced movement speed and attack penalty to the front. Even more, it is unable to sneak up on players at a reasonable speed and alone it moves to slow to flank a player. Combined with other players it can draw fire for a short period of time, and possibly reach the back of an enemy to do extensive damage.

Description: One of the few diseases (?) the extraterrestrial has to fear. In a way, it is similar to human cancer, but instead infects the developing infant. One or two of the organisms becomes twenty all trying to coexist in a single body. In a period of weeks, the necrotrophe and the parasites within it will all die. However while the necrotrophe is "alive" the additional parasites stiffen the body, caushing greater resistance, slower movement, and making it much harder to preform any strenuous activity. However, the additional parasites also act to provide more energy. Running any faster than usual causes extreme pain forcing the infected to scream in agony, although it does not cause any physical damage. Despite the interior difference, this appears to be like any other necrotrophe

Good karma-1 votes
DangerfieldNewby
DangerfieldNewby - - 3 comments @ The Rising MOD - $40 Steam game competition! (Two possible winners!)

Idea: Telepathic Breakdown
Ability Type: Special
Pro: Disables radar, vocal communication, and produces a blur effect on Resistance screens for a short period (i.e. they can tell if necrotrophes pass by their screen, but they can not reliably aim at them)
Con: Has a relatively short range, immobilizes the user while he is "screaming" and severely weakens him for a few seconds after. Also, friendly necrotrophes can not be around the screaming one, or similar effects will occur. However, they will only occur if they are in an AoE and will not persist afterwards.

Good karma0 votes
DangerfieldNewby
DangerfieldNewby - - 3 comments @ The Rising

Idea: Telepathic Breakdown
Ability Type: Special
Pro: Disables radar, vocal communication, and produces a blur effect on Resistance screens for a short period (i.e. they can tell if necrotrophes pass by their screen, but they can not reliably aim at them)
Con: Has a relatively short range, immobilizes the user while he is "screaming" and severely weakens him for a few seconds after. Also, friendly necrotrophes can not be around the screaming one, or similar effects will occur. However, they will only occur if they are in an AoE and will not persist afterwards.

Good karma-1 votes