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Comment History  (0 - 30 of 73)
dancopperapple62
dancopperapple62 - - 73 comments @ World of Vasnar

I encountered a bug regarding the new faction where the Archduchy gets repeatedly spammed with "the Ruler failing to the Realm of Proeklyov's provocations..." even though there is no prior message that said what the provocations were. I only encountered it in one save so far and I am not a vassal of the Archduchy so it doesn't bother me much except that it keeps popping up every 1 or 2 ingame days. On a minor suggestion that may have been addressed somewhere I haven't read yet but will Diplomacy be integrated? I noticed that mods that use Hispania 1200 as a base don't have the Diplomacy mod.

Good karma+1 vote
dancopperapple62
dancopperapple62 - - 73 comments @ Updated Mail Aventail

Really looking forward to a late medieval Warband mod that uses it's own original created armors rather than retextures of old OSP packs from a decade ago. Keep it up!

Good karma+9 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Concept/UI Art

Speaking of English Archers have you done anything to archers or modded certain armours in a way that when you are wearing Plate Armour it not only reduces the damage done by archers by alot but also makes arrows not stick into the armor itself when hit? The former I am more interested in because in the other and sadly now deleted mod called 1429 La Guerre de Cent Ans Steel Edition made archers very overpowered that even wearing the best armor with the lordly modifier would do nothing and you could die from from just a few mid tier archers with their ranged weapons even on the lowest difficulty settings for damage. It was also extremely evident when you are sieging a English fief and all your best troops get destroyed in the first wave from a few of their archers. I am also sure that this issue is in this mod aswell (in the currently playable versions).

Good karma+2 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Continental Grand Bascinet

A great Bascinet indeed! They look beautifully made!

Good karma+10 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Sandstone Castle in the Mountains

Beautiful!

Edit: For some scenes I would like to see quick battle scenes get some better and more numerous maps than Native, I think the default quick battle scenes are too few, really small and all of them could use a good makeup to reflect the mod more.

Good karma+4 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Deeds of Arms & Chivalry

Will we be seeing more Armet helms? They are my favorite helmet of the late middle ages!

Good karma+2 votes
dancopperapple62
dancopperapple62 - - 73 comments @ The American Civil War Mod: Revived!

Great Update! Though I had a crash while trying to load The Battle of Antietam Sunken Road in custom battle. The only one I had so far though! Will we maybe get a future update featuring the Battle of Fort Wagner and the 54th Massachusetts soon? I'd love to relive their final battle scene in the movie Glory.

Good karma+2 votes
dancopperapple62
dancopperapple62 - - 73 comments @ BannerPage

Could you be more specific? What exactly is next to Chide? I went everywhere around the village and never found what you described

Good karma+1 vote
dancopperapple62
dancopperapple62 - - 73 comments @ Brigandine (updated)

Amazing! I can't wait for the new update! Rarely there are mods set in The Hundred Years War let alone the 15th Century as a whole.

Good karma+2 votes
dancopperapple62
dancopperapple62 - - 73 comments @ GreatWall Battleline

Great map! Just one issue with the bots on the US side when they spawn on the boats they don't drive and are just stuck on it.

Good karma+1 vote
dancopperapple62
dancopperapple62 - - 73 comments @ BannerPage

Ah, I understand. Good luck! I look forward to 3.0!

Good karma+3 votes
dancopperapple62
dancopperapple62 - - 73 comments @ BannerPage

Can we expect custom troop customization to have more items or at least be able to give them any kind of armor in 3.0? I dislike how it divides certain armor and weapons to each lowest to highest tier troop and their roles (Ie the Light cavalry has the Hussar armor but I cannot give it to the Heavy cavalry just because it is inferior armor.) I understand the balancing reasons why all the armor can't be given to the highest tier troops but I would appreciate the option to allow them to use the armor and weapons of the troops lower to them than just forcing us to use high tier armor.

Good karma-2 votes
dancopperapple62
dancopperapple62 - - 73 comments @ BannerPage

You already can

Good karma+3 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Main areas complete

Nice to see the mod still updating!

Good karma+3 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Deeds of Arms & Chivalry

this year or next, they made amazing progress so far in 2021 so I expect it to be big.

Good karma+1 vote
dancopperapple62
dancopperapple62 - - 73 comments @ bf4 hotel object test

Do you plan to improve the AI in Habian resort? the US Faction AI specifically had issues regarding them driving their vehicles into the palm trees or water last time.

Good karma+2 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Burgundian Village

Nice!

Good karma+4 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Minecraft Map TDM

There should be more BF2 maps that is devoid of BF2 assets and should use more custom objects, trees, textures and the like. Awesome job!

Good karma+3 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Deeds of Arms & Chivalry

Looking forward to the new castles scenes! they will be surely awesome to attack and take over when the newest update comes out.

Good karma+2 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Deeds of Arms & Chivalry

Honestly I think adding more ladders (3-4) to the castles and towns would be a great way to avoid the meat grinding one path ladders in Warband since you can spread out your mean in a line and order a charge so they will use all ladders at once. The problem will be the enemy infantry will usually focus on blocking a specific ladder while the archers have to shoot the men flanking with the other ladders. Since this mod has a long way to go, I expect a emphasis on improving sieges in the future. This is just a suggestion I have to compensate for the lack of quality sieges to eventually will improve later on.

Good karma+1 vote
dancopperapple62
dancopperapple62 - - 73 comments @ Damascus Steel Great Sword!

Looks great! Reminds me of the armor in the 1981 film "Excalibur"

Good karma+2 votes
dancopperapple62
dancopperapple62 - - 73 comments @ 'Triumph of the Will'

This is a nice surprise. Looking forward to this!

Good karma+3 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Heat of Battle: RUSH

Probably a leftover he forgot to replace since he worked on a mod including the KMT

Good karma+1 vote
dancopperapple62
dancopperapple62 - - 73 comments @ Battlefield 2: Vietnam

The waterdrops on the weapons are a nice touch, I just hope this won't end up being a PR asset flip like certain recent mods here.

Good karma+4 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Battleground 44

Basically don't run it from the BF2.exe file, just go to the shortcut titled: "battlegrounds44.exe", go to properties and type your file location of where you installed the mod

Good karma+3 votes
dancopperapple62
dancopperapple62 - - 73 comments @ Osean Federation

I followed all the steps yet the its telling me I can't proceed into the map because its missing a icon for osea faction, do you have any lacking files or missed a step perhaps?

Debug Assertion Failed!
Version: 1.5.3150-802.0 Build date:2017-12-11 11:12
Module: RendX9
File:
c\dice\Projects\BF2Branches\Patch_1_50_\Code\BF2\RendDx9\TextureManager.cpp
Line: 761

Text: Texture not found:
menu/hud/texture/ingame/flags/icons/minimap/osea/minimap_flag

Current confile:

Good karma+1 vote
dancopperapple62
dancopperapple62 - - 73 comments @ Call of Duty Rio

Those are awesome models you got there, is this mod almost at release yet?

Good karma+1 vote
dancopperapple62
dancopperapple62 - - 73 comments @ Military Depot

Thanks also for the flying objects I played the map it in the Heat of Battle mod which is probably why the boxes are floating. That is all the issues I have with this other than that great work!

Good karma+1 vote
dancopperapple62
dancopperapple62 - - 73 comments @ Military Depot

Can you make the middle flag neutralized? the EU bots always spawn there instead of the other flag that has vehicles. They always lose because of that one flag but anyway awesome work

Edit: also there are flying boxes at the Construction Objective

Good karma+2 votes