I love to program, and I have been doing it since I was twelve. Although my main focus for vocational reasons is security, programming games and mods is my favorite hobby. I am always willing to help other coders in whatever way I can, so feel free to PM me if you ever have an issue and hopefully I can help you solve it.
I have experience in dealing with the following engines:
ID Tech 3(quake3)
I wish it had better documentation.
I wish it had better VGUI tools(VGUI Build Mod) on HUD would be nice, but a VGUI designing/coding tool would be amazing..
The SDK templete multiplayer needs built in lag compensated AI and lag compensated vehical support.(tired of doing this myself, and my limited skills in predection/interpolation )
New HLMV with more capabilities
Nice, featured stuidiomodel, not just a gui wrapper
more features in template mod
Would trade all of that for better documentation with an official Doxygen..
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For people and teams developing mods and games with Valve's Source engine.
This is a group for all developers using the Unreal Developer's Kit. Open for all commercial, non-commercial and personal projects!
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