I are teh modder
This is incomplete, but I'm going back to school so enjoy
This mod is dead, check ic.ppmsite.com for the final as-is release.
Did I mention that we've got 4 working AI's now?
If you are looking to make some cameos, I could use the following:
Mastermind with Healing Icon
Cameo for Russia, Ukraine, Britain, France, and Germany
Plane para dropping some crates
Spy with a soviet barracks in the back
If you could make these, that would be awesome
Nice observation. Its called turret pitch
Anyone who says Tau is....partially correct.
The download is wicked old, we've made a ton of improvements since then, which you will shortly when I release a new download.
Do you know the meaning of a joke :P
Vote for IC for Mod of the Year!
More votes mean I might just release another demo come December....This one with A TON of goodies...
send me a friend request
Ultimate Frisbee would work, except you can base it around the grenade launcher.
I hate westwood's cliff layout, just incase you were wondering whats going on.
and how do you suggest I do that?
We're using alternative mechanics such as EMP, pilot sniping, etc. It may not be an exact replication, but atleast we've been able to balance it.
Contact me if you want to be a tester for IC!
I am looking for testers who want to play IC games over hamachi. Contact me if you are interested.
if anything the treads need to be move outward
It's a mod For C&C:Generals:ZeroHour. Installation instructions are in the Demo's Readme.
Right now it pilot snipes at a reasonably slow rate, however I will research into the possibilities of instant control ('shooting hijackers') and something perhaps a little more close to the original in function (has three uncontrollable, invisible hijackers). Map Triggers will also be looked into.
Just to let you guys know, I've gotten the AI to work for this map and it's a ton of fun. A low tech battle can be awesome every once and a while :P
sorry to dissapoint, but that original estimate's gonna hev to be pushed back a bit. Have no fear though, I release playable demos regularly.
speakers are just a part of the model, a detail. I use Worldbuilder to base my models, and you can clearly see them there.
I model first, ask coding questions later :P
I kinda lost incentive to work on Yuri when I couldn't figure out how to implement mind control logic. But I don't suppose the non-mind control objects should go un-made...
Mod is a work in progress, and download is only a demo, however:
The ra3 soviets have the conscripts which can swith their weapon to a molotov cocktail, and also the mortar cycle has molotovs. The empire has nothing yet, but imperial warriors should get their sword, thanks for the reminder. Ra3 allies are just now being worked on
I foget which units for the ra3 factions, most likely bullfrog or sickle, tengu maybe. TBH theres not many stealth units in red alert to begin with, so adding stealth detection only comes up when someone talks about balancing with the ZH factions.
Finally, cameos are WiP.
Oh yeah, most ships have stealth detection
THOSE models weren't even accessable ingame, but yes, you have found a super easter egg
I made this guy when I working on the ra2 allies, and the model will be used for both. The option is there for the ra3 allies to build it, but if you prefer riptides, whatever floats your amphibious transport...
I will admit the large blocky part of the model is bland, but geometrically speaking, it was in RA3 too.
remap. We've doubled the colors one can choose