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Starting with trees and rocks

Starting with trees and rocks

FlightStuff 1 comment

Monochrome deserts and grasslands are no fun to look at so I started implementing an algorithm to scatter decoration objects such as rocks and trees on...

First Demo available

First Demo available

FlightStuff

The first demo version of FlightStuff is available for download here on IndieDB. The demo includes a basic flight tutorial and 3 missions on the “Arctic...

To roll or not to roll the camera?

To roll or not to roll the camera?

FlightStuff

The greatest thing about other people having a look at your game is that they most likely find something you are just not aware of. The camera is the...

ION cannon and extended damage system

ION cannon and extended damage system

Isostuff

Introducing: The ION cannon, the second add-on for the Component Tower. It is an energy weapon that fires a large energy projectile which deals damage...

Tiny summer update

Tiny summer update

Isostuff

Isostuff is now entering Alpha state. In this article I will give you an overview of the milestones taken since the last update.

Turrets, crates and co.

Turrets, crates and co.

Isostuff

Let me tell you about the new Supply Crates, the first defensive structure, the refurbished Construction Vehicle and my opinion on C++ smart pointers.

Basic game mechanics: Stuff and supplies

Basic game mechanics: Stuff and supplies

Isostuff

Let me introduce the core game mechanics of resource management and production. In Isostuff, there will be three basic resources and four kinds of supplies...

FORTS closed, Isostuff opened

FORTS closed, Isostuff opened

Isostuff

I decided to go for my own game project straight from scratch to release. Thanks for all the comments, downloads and reviews on FORTS! Dennis

Introducing Isostuff

Introducing Isostuff

Isostuff

Isostuff is a classic real time strategy game developed from scratch completely in C++ utilizing OpenGL and only a few free libraries. It’s going to...