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Unnamed-2015
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QuinnOne
QuinnOne - - 122 comments

Really nice. Did you edit the VMT for that road texture to get you that reflective look, or is it already part of the texture?

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Cvoxalury Author
Cvoxalury - - 1,287 comments

Combination of vmt editing and mapping.
To get real reflections on brushes, you need to
1) Change the vmt to use Lightmappedreflective shader, and put in a number of parameters (example: Pastebin.com).
Unless you want a perfect mirror, the material should also have a normal map or an alpha mask.

2) Turn a brush to func_reflective_glass entity.
Only one face of the brush should have the reflective texture, others should be nodraw.
You also have to avoid using multiple func_reflective_glass entities in the same PVS, and you can have as many brushes combined into one entity, as long as their shared mirror surface lies in the same plane.

3) $fresnelpower controls how far from the player the reflection starts to appear, at 0 you get the reflection right at your feet. E.g.: I.playground.ru

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