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Comment History
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ The Galaxy

It's not in the current release yet. It should be out in a few weeks :)

Good karma+1 vote
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Endless Sky: Jump to Lightspeed

Just in case some people haven't been able to see some of the posts here, I've been away due to being sick with meningitis and pneumonia >.< I have now finally recovered and I'm back on track! The mod is not dead :)

Good karma+3 votes
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Endless Sky: Jump to Lightspeed

It might be an issue with plugins in general. Go ahead and bring it up on the steam discussions with the Dev. He'll be able to point you into the right direction for mac users!

Good karma+1 vote
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Endless Sky: Jump to Lightspeed

Depends on our artist but we already have some lesser known ships included from the EU :)

Good karma+2 votes
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Endless Sky: Jump to Lightspeed

Yep, that means there was an error with the plugin system. This is simply due to the fact that the system has been performing differently with a lot of people since it's in alpha.

Eventually, those problems will be fixed as the base game reaches closer and closer to 1.0 :)

Good karma+1 vote
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Endless Sky: Jump to Lightspeed

At the moment we do not need any help BUT sometime next week there will be a post involving open sourced missions :)

Good karma+1 vote
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Endless Sky: Jump to Lightspeed

He's supposed to be updating the game himself :) We plan on working with his updates as soon as they're released, changing anything that needs to be changed and adding anything that should be added.

Good karma+1 vote
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Endless Sky: Jump to Lightspeed

Strange, you're the first one to report crashing to us! On our next article we will be posting a few links that are not worthy to help us with feed back and to stay updated but yea, strange! Everything so far has been 100% crash free on our side.

Scale at the moment is not 100% accuracy due to limitations. However, being able to change the field of view is our top priority for bigger ships in publish 3. We're going off the "Star Wars: Empire at War" scaling for the moment which does a pretty good job translating onto this mod :)

Good karma+1 vote
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Main Menu

Why yes, that is the second death star being constructed :)

Good karma+1 vote
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Endless Sky: Jump to Lightspeed

Currently awaiting approval! Hang tight~

Good karma+1 vote
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ JTL base ships 4

Thank you! The z-95 was going to be our go to choice but after doing a lot of research, we came down to the conclusion that the Scyk would be more openly available to freelancer pilots than the z-95 would be. The z-95 was my first pick as a starter ship but it makes sense, at least lore wise, that the Scyk is the first of choice.

However, if enough people ask, we will have multiple options for each class of ship instead of just one and I intend to put the z-95 in that spot!

Good karma+1 vote
Ctrl+Alt+Defeat
Ctrl+Alt+Defeat - - 12 comments @ Endless Sky: Jump to Lightspeed

So far no! But we plan on tweaking with coding to make things have more of a star wars feel rather than a space simulator.

Good karma+1 vote