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Comment History
crystalbrittle
crystalbrittle - - 3 comments @ Vilmonic

Status: Still working on new evolvable brains for animatroids.

Toying with having the weights of the anims' neural graphs tied to the morphology of pixel art "internal organs", the shape of which are determined by genetic rules.

For example: A gene encoded as 93.828
creates a "protein" folding rule (base 4) of 3000303
which creates a neural weight of ( -3 , -4 , -1 )

Graphed:
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Good karma+2 votes
crystalbrittle
crystalbrittle - - 3 comments @ Vilmonic

Update: Version 0.27.00 is here!

I kept adding new items to this release, but had to force myself to stop and roll some of them out for the next update. I made changes to the nutrient-use system, which required SO MUCH balance testing, basically me running loads of simulations (i.e. games) and checking statistics to make sure I didn't mess anything up. Still no DNA tweaking in this update, I just can't figure out how I want to implement it in a way that doesn't feel like a cheat - but soon!

So what's new?

* New dungeon walls and floors! They're now the zombs favorite structures.
* Toxic waste is now a crafting material.
* Added tables and chairs.
* Added more avatar body parts.
* You can now analyze zombs (beta).
* More stuff to craft, like the Fungiburger! Plop one on the ground and your anims will eat it up. Or feed one directly to your anims if their health is low. Or eat one yourself if your health is low. Or eat one if you just want a snack.
* Other stuff...

Good karma+2 votes
crystalbrittle
crystalbrittle - - 3 comments @ Vilmonic

Vilmonic is launching on Steam TOMORROW, June 15th! Store.steampowered.com Please help spread the word.

Good karma+2 votes