Exactly, we also use FixedUpdate to do the raycasts (mostly because we can, I don't think there's a reason you can't use the regular Update).
I would paste a code snippet but it's highly specialized as we have the Boomerang slowing down as we reach it's maximum distance and things like that. Maybe one day if we work on more conventional projectiles we'll have a neater version of this.
Now if you'll excuse me I'm going to figure out why the hell I'm still not getting notified on replies (sorry about that).
Crushy
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