Make sure you have a clean install of BW 2.5 and only the
Mutators: "LoadoutExpanded" and "CFMutator" activated.
Than it works just fine. Also make sure that the
"CrazyFroggersMeshCache.ini" is inside the System folder.
Make sure you have a clean install of BW 2.5 and only the
Mutators: "LoadoutExpanded" and "CFMutator" activated.
Than it works just fine. Also make sure that the
"CrazyFroggersMeshCache.ini" is inside the System folder.
No. Further, we don't have any plans to make it work with the unofficial core fix, simply because we don't use it. So you better stop begging and start coding ;)
You need to use one of the Loadout Mutators to make it work. We dont play anything else other then DM with the loadout expanded and this mutator.
Yes,deployable like all other standard BW MG's of course.
Weapons of other ww nations may come also, but we wont
announce anything yet.
Also we are only few people and we want deliver quality, polished weapons. We always finish one weapon first completely and start with the next thing than, so progress is relatively slow.
Dont except like 10 weapons released at one time.
We plan more WW1 and WW2 alike guns. A stickgrenade which can be extended to a "Geballte Ladung", an MP18 with drum magazine and a classy 08-15 MG aircraft version for example.
It only works with standard BW 2.5.
Unoffical Core fix isnt supported!
It doesn't crash because of "missing damagetypes" when its used.
Thats related to Sgt.Kelly's weaponpack and has nothing to do with "missing damagetypes".
I don't use Sgt.Kelly's weaponpack but i could take a look into it this weekend.
Give me some more information where and when it actually crashes and more important, what setup you used before shouting "bug" ...
Detail Description at moddb follows later the week.
Here you can get the full feature list-> Crazy-froggers.com
Crazy-Froggers.com
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