I gave 10 because I really don't know what the **** is going on here
I gave 10 because I really don't know what the **** is going on here
I doubt it, reason is simple: I chose those ports because they had good new animations made specifically for them (and not retargets or adapted ones) but the texture porting was done poorly, so I searched/obtained the original textures from the source (or at least something less compressed) and did the job myself. TAZ is a very old and overrated weapon pack for today's quality standards both for models and animations, so it's not really of any interest for me. Sorry
blender/photoshop
Nice useful add-on, wanted to make this since ages but I was lazy. Glad someone did it, 11/10
Sorry I don't think I will. Except for some stuff I mainly do icons for the stuff I use myself. Gunslinger stuff in Anomaly looks boring and redundant to me (but I think I'm using some consumables animations from it) but it's just a matter of personal preference.
Read description, I suggest the usage of two add-ons that add nice dynamic indicators. Not to all items, but it's better than nothing. Making indicators and separate patches for them is really annoying and it's not a priority for me atm.
As for the downgrade, I'm sorry can't please everyone. We all have different tastes
And what the **** is that, may I ask, my friend?
I think there's no compatibility issue. I didn't dltxify those. Simply install maid's mutant parts icons.
I have no idea, I assume Maid DLTXified everything so there's a much higher chance of stuff not being compatible with his icons. As long as different dltx files don't touch the same entry you should be fine. I don't see why you should be installing both tho.
About the "DAR" patch I think you can do it by yourself, reason is that I'm not gonna dive into "patch hell" again just for small edits. You can easily do what you asked for by installing the larger devices patch and removing every entry except those related to pda's icons.
About the attachments position fix, I guess you could have simply checked ingame by yourself but the answer is no, since I didn't touch attachments position (and never will because I don't care about it) you can still find that add-on useful I guess.
Sorry, can't be of help other than telling you that the reason is that you probably have something overwriting it either from another mod or a modpack (GAMMA uses its own black magic hybrid of mines and maids icons iirc), since I didn't do any ltx edit for the ammo, it's straight up just the ui_icon_equipment.dds, which is the vanilla file.
the muh realism you're ranting about it's just a collective mandela effect that was probably started by Misery devs
yeah stalker is so realistic, magic rocks cure cancer and I can drink away radiation poisoning.
FATAL ERROR
[error]Expression : file_handle_internal(file_name, *buffer_size, file_handle)
[error]Function : FileDownload
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\FS.cpp
[error]Line : 172
[error]Description : can't open file :
[error]Arguments : c:/giochi/anomaly\gamedata\textures\trees\trees_plucsh ?????_normal.thm
stack trace:
Nvm the fix is easy just removed the cyrillic from the filename but you might wanna fix that
Nice mod. Tho I suggest you to remove the word 'Gamma' from the title, since I assume this add-on works as an add-on to the Exo Servomotor mod with Gamma not being an hard requirement, right?
I mean I don't find it a problem at all, but trust me when I say that you are depriving yourself of a lot of downloads of people that simply skip anything that has the 'Gamma' label on it.
bruh, Pretty Pistols Pack already added the same exact pistol and model as a replacement for one of the vanilla game p220 variants. Why porting it again?
Sorry I don't think I'll ever will. I stopped using HD models long time ago
About the EFPWP port, i guess Maid maide it. Not my business but i think it's okay.
About my port, I can confidently say it's a good work because i spent a lot of time working on the bumps and making some part look like metal and some like plastic through trial and error (using EFT screenshots as references adjusting the contrast, amount of black and levels of the textures to match them).
I even made a tan version with its own bumps which sadly I think it's lost forever unless someone has it.
Not to mention that the textures are reduced to a number of 2 while mantaining the same size, instead of having a gun that has 20 materials because that's how EFT guns are. Xray is not made for assets with such a large amount of materials and destroys the performance (that's why bas is so heavy for the game not to mention having a few guns having absolutely useless 4k textures)
Yours just look like the result of default procedure. rip asset -> assemble on blender/3ds -> port textures -> export -> sdk
I'm not saying that yours looks bad, just that mine is better and we already have other 2 ports of sr25 from the same game. Don't take it personal I didn't want to start a fight lol
Gamma has the exactly same gun from the very same game ported by me decades ago.
EFPWP has it too, just different choice of gun setup but the core is the same. Both ports are way better than this one anyway (specially the textures).
Why should you break your lunches? You need to eat to grow up strong and well.
My brother in christ, you shouldn't use HD models specially because you are on dx8. Not the opposite. But freedom governs your choices.
I won't add any GAMMA or EFP logo to the bottom, lol. If the modpack authors wanna use this add-on and add their logos to it, I won't complain.
Cr3pis
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