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Comment History
CPTPRO
CPTPRO - - 10 comments @ Star Trek Bridge Commander Platinum Edtition

Glad to hear, thank you

Good karma+1 vote
CPTPRO
CPTPRO - - 10 comments @ Bridge Commander Platinum Edition

Guest

Sure! But you bake the cake!

Good karma+1 vote
CPTPRO
CPTPRO - - 10 comments @ Star Trek Bridge Commander Platinum Edtition

Its the CG Sovereign now

Good karma+1 vote
CPTPRO
CPTPRO - - 10 comments @ Resolutions

In QB it can take planet textures up to 16k, in SP up to 4k. BCMM in combination with BCPE should make 8k textures in SP possible, stay tuned.

Same with resolutions, BC needs some DX adjustmens to make it happen.

Good karma+1 vote
CPTPRO
CPTPRO - - 10 comments @ Start

Just to add, if somebody did not read on the main site.
8k planet textures will be for Platinum QBR, singleplayer ( this first release here ) will have "only" 4k planetary textures.

Good karma+1 vote
CPTPRO
CPTPRO - - 10 comments @ Widescreen for Bridge Commander

It is hardcoded into the .exe

at 16:9 its not that bad, 21:9 and 32:9 are really bad, better rescale to a lesser ratio

Good karma+1 vote
CPTPRO
CPTPRO - - 10 comments @ Widescreen for Bridge Commander

Yes, BC hates normal text editor

Good karma+1 vote
CPTPRO
CPTPRO - - 10 comments @ Star Trek Bridge Commander Platinum Edtition

Only exchanged Saffi, will try to keep the other ones as close as possible.

Good karma+1 vote
CPTPRO
CPTPRO - - 10 comments @ Widescreen for Bridge Commander

It is possible,

you must edit 3 files. I played it on 3840 x 1080.
4k should be possible too. You need to edit files.

look here
Gog.com

Good karma+1 vote
CPTPRO
CPTPRO - - 10 comments @ Bridge Commander Remastered

Warum lässt du es noch auf der alten API laufen, lass es doch auf DX12 laufen.

Einfach dll wrappen dann kannst auch shader injecten und es läuft um einiges stabiler, Gruß

Good karma+1 vote