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Comment History
CorpseCandle
CorpseCandle - - 6 comments @ Texas Test Builds

Hi. Trying to run Texas 270 with Shattered Alliance v0.23. Everything seems fine until I first activate the mod by hitting 'load'. Then StarDrive immediately quits to desktop, and further attempts to run the program generate the below error message:

Exception : Error loading "Textures\SelectionBox\PlayerDesignsActive". File not found.
ExceptionClass : Microsoft.Xna.Framework.Content.ContentLoadException
Stacktrace:
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Ship_Game.ResourceManager.LoadTextures() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\ResourceManager.cs:line 3570
at Ship_Game.ResourceManager.LoadItAll() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\ResourceManager.cs:line 2248
at Ship_Game.ResourceManager.Initialize(ContentManager c) in C:\Users\danny\Documents\sd-blackbox\Ship_Game\ResourceManager.cs:line 1897
at Ship_Game.GameLoadingScreen.LoadContent() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\GameLoadingScreen.cs:line 168
at Ship_Game.ScreenManager.AddScreen(GameScreen screen) in C:\Users\danny\Documents\sd-blackbox\Ship_Game\ScreenManager.cs:line 143
at Ship_Game.Game1.LoadContent() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\Game1.cs:line 205
at Microsoft.Xna.Framework.Game.Initialize()
at Ship_Game.Game1.Initialize() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\Game1.cs:line 192
at Microsoft.Xna.Framework.Game.Run()
at Ship_Game.Program.Main(String[] args) in C:\Users\danny\Documents\sd-blackbox\Ship_Game\Program.cs:line 63
Inner Exception: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\StarDrive\Content\Textures\SelectionBox\PlayerDesignsActive.xnb'.
Inner Exception Stacktrace:
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)

Good karma+2 votes
CorpseCandle
CorpseCandle - - 6 comments @ RadicalElements_RC_0318

Ok, awesome. Cheers for the update!

Good karma+1 vote
CorpseCandle
CorpseCandle - - 6 comments @ RadicalElements_RC_0318

Hi there, fantastic improvement to the base Star Drive game. I have noticed a niggling issue though, from an immersion standpoint, that ship names are no longer persistent when saving/loading a game. Every ship reverts to a default name such as "Light Freighter", rather than retaining the name generated for it when construction has been completed, or a custom name if one has been applied. This only seems to have appeared as an issue on black box versions since somewhere around Sept 2014. Any ideas? Is this a known bug, or something I have done incorrectly at my end during the setup process, an option that can be toggled, etc? Any help you can offer would be greatly appreciated.

Good karma+1 vote
CorpseCandle
CorpseCandle - - 6 comments @ Star Trek: Shattered Alliance v0.23

Just tested this issue without activating the shattered alliance mod, and it seems to still be present with just black box over a fresh install of Star Drive, so will post on the Black Box mod page instead. Many thanks.

Good karma+1 vote
CorpseCandle
CorpseCandle - - 6 comments @ Star Trek: Shattered Alliance v0.23

Hi there, fantastic mod which, combined with black box, is the only way I play Star Drive these days. I have noticed a niggling issue though, from an immersion standpoint, that ship names are no longer persistent when saving/loading a game. Every ship reverts to a default name such as "Constitution-class Light Cruiser", rather than retaining the name generated for it when construction has been completed, or a custom name if one has been applied. This only seems to have appeared as an issue since somewhere around Sept 2014. Any ideas? Is this a known bug, or something I have done incorrectly at my end during the setup process? Any help you can offer would be greatly appreciated. Currently running the latest versions of both releases.

Good karma+1 vote
CorpseCandle
CorpseCandle - - 6 comments @ BlackBox

Hi there,

Been playing Shattered Alliance over Black Box for a few weeks now. Just noticed that, with the new Black Box release, ship names in save games are no longer persistent... i.e. any custom names assigned to ships by either the game or the player manually are lost upon reloading a saved game. No idea if this is at all relevant to the combination of mods but suddenly started to occur. Please let me know if this is already a known issue with the core Star Drive game.

Cheers!

Good karma+1 vote