Hi. Trying to run Texas 270 with Shattered Alliance v0.23. Everything seems fine until I first activate the mod by hitting 'load'. Then StarDrive immediately quits to desktop, and further attempts to run the program generate the below error message:
Exception : Error loading "Textures\SelectionBox\PlayerDesignsActive". File not found.
ExceptionClass : Microsoft.Xna.Framework.Content.ContentLoadException
Stacktrace:
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Ship_Game.ResourceManager.LoadTextures() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\ResourceManager.cs:line 3570
at Ship_Game.ResourceManager.LoadItAll() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\ResourceManager.cs:line 2248
at Ship_Game.ResourceManager.Initialize(ContentManager c) in C:\Users\danny\Documents\sd-blackbox\Ship_Game\ResourceManager.cs:line 1897
at Ship_Game.GameLoadingScreen.LoadContent() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\GameLoadingScreen.cs:line 168
at Ship_Game.ScreenManager.AddScreen(GameScreen screen) in C:\Users\danny\Documents\sd-blackbox\Ship_Game\ScreenManager.cs:line 143
at Ship_Game.Game1.LoadContent() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\Game1.cs:line 205
at Microsoft.Xna.Framework.Game.Initialize()
at Ship_Game.Game1.Initialize() in C:\Users\danny\Documents\sd-blackbox\Ship_Game\Game1.cs:line 192
at Microsoft.Xna.Framework.Game.Run()
at Ship_Game.Program.Main(String[] args) in C:\Users\danny\Documents\sd-blackbox\Ship_Game\Program.cs:line 63
Inner Exception: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\StarDrive\Content\Textures\SelectionBox\PlayerDesignsActive.xnb'.
Inner Exception Stacktrace:
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
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