• Register

I live in the USA in Texas.I love everything that has war in it, I win about every game I play, and I am one of the best wargamers.

Comment History  (0 - 30 of 112)
commander222
commander222 - - 112 comments @ Tactical Expansion Mod

the tactical expansion mod V1.1 doesn't work due to missing files:

[Error] File sounds/physics_exp1/physics_exp1.fev open failed!
[Error] File sounds/physics_exp1/physics_exp1.fev open failed!
[Error] File sounds/environment_exp1/environment_exp1.fev open failed!

could you fix it please?

Good karma+1 vote
commander222
commander222 - - 112 comments @ Kilroy357

the tactical expansion mod V1.1 doesn't work due to missing files:

[Error] File sounds/physics_exp1/physics_exp1.fev open failed!
[Error] File sounds/physics_exp1/physics_exp1.fev open failed!
[Error] File sounds/environment_exp1/environment_exp1.fev open failed!

could you fix it please?

Good karma+1 vote
commander222
commander222 - - 112 comments @ ItsLewis

sorry it was the middle of the night when I wrote it and I was about to get off.
could you upload a .zip or whatever of the nuclear missile launched by the jaw and/or law which looks like an actual nuclear missile explosion and acts like one with the wind and etc. for crysis 2?

Good karma+1 vote
commander222
commander222 - - 112 comments @ Codename Cryforce

Can you upload a download for the Crysis 2 nuke? I can't find any nukes for crysis 2 and I can't seem to port crysis 1 nuke mods to crysis 2 and have them work, so it would be helpful for you to release yours, because I really want to have a nuke in crysis 2, and since your nuke works in crysis 2, I would like to have it for use, and also to see how you did it.

Good karma+1 vote
commander222
commander222 - - 112 comments @ ItsLewis

Could you upload the crysis 2 nuke mod please? there aren't any others, and it looks awesome, plus I want to be able to use a nuke in crysis 2, and I can't seem to port the crysis 1 nuke to crysis 2 myself, and I can't find any tutorials to help either, so could you please release it for use?

Good karma+1 vote
commander222
commander222 - - 112 comments @ The Third War

If you need a tester and/ or modder I can do it, just give me the files tell me how to install them in the mod, and I can send each set of files for the mod that are completed, but I would Love to see a continuation of the C&C Red Alert 2 Series, so work on your mod, I would love to play it.

Talk to me on xfire.

My username is: deathkiller2233

Good karma+1 vote
commander222
commander222 - - 112 comments @ Project-X

And here is the Rest.

And there you have it, these changes, plus you ones you have, and also putting your custom units into singleplayer will allow you to use units from all of the games, if you also include the following 3 things.

1. Add in the Laser Humvee from C&C Generals Zero Hour to the Allies.

2. Add in the GLA Rocket Buggie from C&C Generals Zero Hour to the Soviets.

3. Add Chinese Emperor Overlord Tanks from C&C Generals Zero Hour to the Empire of The Rising Sun.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Project-X

It wouldn't allow me to post it all at once, so here is some more.

11. Add in Chrono Tanks, as well as Chrono Legionaries, Rocketeers, and Aegis Cruisers for Allies, Cosmonauts, Demo Trucks, Desolators, and Fix Boris's Weapons, as well as add a fix for migs, they don't drop bombs on most targets, usually only on civilian buildings, the others just make the sound and fly off.

12. Add in UFOs, Chaos Drones, and Magnetron Tanks for the Empire of The Rising Sun.

13. Remove Soviet Guard Dog, and instead add in Yuri's Zergling (So you can tell the difference).

14. Add in Battle Fortresses for the Allies, as well as Aaron Bastaov (or whatever his name is in C&C Purple Alert).

15. Add Natasha from Red Alert 2 for the Soviet's instead of completely Removing Natasha.

16. Add in Tech Powerplants, Buildable time machines, Tech Airfields, that can allow you to paradrop paratroopers.

17. Add Yuri and the mind control tanks to the Empire of the Rising Sun.

18. Finally Allow all Air Transport to be able to carry 10 infantry, as well as 1 of any vehicle, also Allow Hover Transport to carry more than 1 apocalypse tank, and allow them to carry 20 units of any type.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Project-X

oh and by the way you should make custom walls and gates, and automatic gates do work, there used to be a mod with them.

Anyway some ideas you could add and I will make a list, so I don't write walls of text.

1. Like I said before Custom walls and automatic gates, or manual if you can't figure out how.

2. Airforce for the Empire of The Rising Sun. As well as an airfield.

3. Transports for the Empire of The Rising Sun. (Other than Sudden Transports.)

4. Add in Siege Copters if you want to.

5. Make Robots and Robot tanks for the Allies and Soviets.

6. Fix the Tesla Tank, its not moving and not doing anything unless you move it right by an enemy then tell it to attack.

7. Add in the Mammoth Tank for the Allies, as well as the Mastadon.

8. Add in Carry-Alls Air Lift Planes (C&C Purple Alert Mod) for the Soviets.

9. Add in Subs for the Allies, Giant Squids for the Soviets, and Sea Mines for the Empire of The Rising Sun.

10. Remove Laser Targeter for the Guardian Tank Substitute and instead add a Missile/ Infantry Defense System Upgrade.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Project-X

If you need a tester, I can test stuff for you, I can also help with ideas, but anyway why is the Yamato not in Singleplayer, and why aren't some of the other units like the Hind not in Singleplayer either?

If its possible can I get the latest version of the mod in source code, but with the Hind able to pick up vehicles as well as the Nighthawk Transport, also can you make the Apocalypse Tank Take only 1, 2 or 3 slots in a transport instead of all 10, because it makes you clutter the map when you need to transport 100 or more Apocalypse Tanks across the map and you need to get a transport for each one, also can you make the Flak Trooper, and etc. be in Singleplayer too, instead of just having your custom one in mp?

Anyway I have one of the best computers ever, I also can code xmls and etc., I can't modify C&C Red Alert 3 because I don't have all the files, but if I have the files, all I need is the xml files, and I can start working on modding.

so, if you need someone to help mod, I can do it, but I just need you files first before I can.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Rise of the Reds

its not a bug, it actually happens in the game, and every other mod, I have no idea why it stops, but it will just stop then start moving after turning or whatever. It seems to do it after you give it a move order in rapid succession of another.

Good karma0 votes
commander222
commander222 - - 112 comments @ Which one is better?

The left when its not looking like legos will be able to replace the lazer general's paladin tank due to it looking like it has lasers on it.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Which one is better?

The left needs to look more real it just looks like a bunch of legos XD
and the right looks the best so far.
so I say the right.

Good karma+3 votes
commander222
commander222 - - 112 comments @ Deep Impact Update 2

Can you tell me a status report on the project, as in what percentage of the mod is done, what you still need to work on, a time estimate for the next release (the UAN Beta and patch aren't going to keep people's interest for long and if you don't release something other than words, a whole lot of people will start complaining about this being dead, discontinued, etc., and they will start asking when it will be done almost as the time), and by the way are you adding a campaign because mods this awesome need a campaign. (Too Bad C&C Shockwave didn't, it should of had one.)

Anyway keep up the awesome and great work!

Good karma+1 vote
commander222
commander222 - - 112 comments @ Generation X

I remember a mod for C&C Generals Vanilla Where everything was mobile, as in the buildings, The Buildings Could Turn Into Camouflaged Pow Trucks, and could be move anywhere, and then deploy. The Pow Trucks had a 50 cal. Machine Gun, and a Tow Launcher.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Generation X

Oh and It wasn't supposed to be a joke or funny, I literally meant use ideas, not rip units and etc. thats why I said Add Stuff From The Shockwave Mod, Not Rip Units, Buildings, And Etc. From The Shockwave Mod.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Generation X

The Mod Or Game means they are making a mod or new game this is a mod, C&C Shockwave is more of a new game, but its still a mod.

And The MCV Mobile Construction Vehicle as in for example you know the crawlers from c&c 4 or the mcvs from C&C Red Alert 3, those kind, because It makes it easier to move your base, because you get attacked you lose your dozers then your command center, but if you can undeploy it and move to a new area, you still have a fighting chance, and the naval yard is meaning like a ship yard from C&C Red Alert 2 or C&C Red Alert 3 or If You Rather Take The Naval Yard Idea From Earth 2150: Lost Souls like those, anyway if you read carefully, I gave an idea of how to make naval units move, Give Them Hover Engines, and make them hover, and so you don't have trouble with them getting stuck in the naval yard the ships turns sideways at the naval yard rally point and then allow you to control them, I was just giving ideas, and things you do to make a new game or mod on C&C Generals Zero Hour.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Generation X

Ok for 1 C&C Shockwave (Yes I Said C&C It Is A C&C Game, But A Mod At THe Same Time) And I Meant add stuff from the shockwave mod as in use ideas, such as the laser general's railgun artillery tank, the Mech Executioner, the tac nuke missile launcher overlord upgrade, maybe add a guardian drone, or a mammoth tank, I meant just like use ideas, Because C&C Shockwave is one of the best mods, I would like to see it live on, because then you wouldn't be stealing just using ideas, not actually ripping stuff from it.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Generation X

This Is Why You Don't Get Constant Updates!!! When You Read This You Will Know How Long And Hard It Is To Make A Mod Or A New Game, So Thats Why You Won't Get Updates 24/7, SO READ, READ, READ, AND LEARN! All Mods Sleep When They Are Being Made, So Wait For What Is To Come!
Read Below!

Add Custom Campaigns, Lots Of Custom Units, Buildings, And Maps. Add Awesome Graphics, Add Stuff From The Shockwave Mod, Fix The Lan Lag That No One Can Seem To Fix, Make The Easy AI Easy instead of Being Boringly Easy, Make A Mobile Command Center, And Add New General Powers, Add Realistic Water, Deaths, Animations, Models, Environment, Sounds, Graphics, Textures, Terrain, Make New Super Weapons, Add Realistic Movement, And Add New Weapons. Make Naval Units, By instead of having them float on water, Give Them Hover Engines, and Have hem Built At A Shipyard, but once they are at the waypoint set by the shipyard, you can then move them around the water and even to land, Add new Generals, Add New Colors, Add New AI Optimizations, such as being able to build and use new units and etc., Make The Credits, The Trailer, make Cutscenes, Add Audio, Add Gameplay, Add Skirmish maps, Make A Worldbuilder, Make An Options menu, Make Online Useable,Make

Good karma-2 votes
commander222
commander222 - - 112 comments @ Generation X

Network Usable, Make A Quit Button, Make A Menu, Make a ShellMap, Make The Intro, Make a Splash Screen, Code The Game, Add General Ranks, Add Cameo Buttons, add a minimap, add the gui, add the splash menu, add the main menu, add the factions, code the factions, make the maps, script the game, script the maps, make the buildings, make the win, lose, and other popups, ADD Co-Op, add the music, think up and make a plot, beta test, bug find, glitch detect, Get another beta or so on ready to release, work on it some more, listen to what is wrong such as bugs and etc., and then fix them, and Do All This Plus More, And Add The Best Thing Ever Put Into A RTS Game, being able to directly control units, Such As On Maelstrom 2006 Registered Code Masters With The Motto Maelstrom The Battle For Earth Beginns On The Front Of The CD Case, So Its A Real Time Strategy That You Can Actually Take A Part In Which Means Double The Fun, And The RTS/ FPS Is The BEST THING EVER, So You Also Need To Try To Do It In This Mod, And God Speed!

Note: If You Read Above These Are All The Things Required To Make A Mod Or A New Game Plus More! So Its Not Dead Just Sleeping, Just Wait And See What Happens!

God Speed Generation-X!

Good karma-2 votes
commander222
commander222 - - 112 comments @ SWR Productions

they aren't dead so don't ask if they are, but they are very busy so why don't you think that they have lives on top of mod creating they won't be on moddb at every second of the day, but thats also why they don't have updates every day, they have to work on the new updates, fix the bugs, correct models, beta test, correct scripts, add buttons to click on, update gui, and i could go on and on, but it would take too long, and when they get it as perfect, and finish it, and add all they want to add to it, then they finally release it, so stop asking, and saying they are dead they aren't. Anyway be happy they give you completed updates instead of buggy, glitchy, crashing, and lots of problems filled uncompleted updates. So just let them work, when its uploaded you can download it, but until then do what you want.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Rise of the Reds Update #45: Fighting for the Cause

good work shockwave team. keep it up!

Good karma+1 vote
commander222
commander222 - - 112 comments @ mechgt5

hey and I am back anyway i got caught up in work, but now i am back.

so how is the zero hour: hcw mod going?

Good karma+1 vote
commander222
commander222 - - 112 comments @ Zero Hour : Human-Covenant War

sorry i have been moving stuff my computer broke and i haven't been able to get one for a while but i am back

Good karma+3 votes
commander222
commander222 - - 112 comments @ Donations Site

sorry computer crashed i had to move stuff but i am back

Good karma+1 vote
commander222
commander222 - - 112 comments @ BETA FEEDBACK AND SUGGESTIONS

lol thats easy to answer because tdf = the first decade if you don't have a maps folder for it.
1. its not installed.
2. its been deleted by accident or by something random.
3. your looking in the wrong folder.
4. you don't have it.
5. if you have c&c generals zero hour then its already installed when you install the mod.
6. you have already installed c&c generals zero hour, but not from the first decade disc.
7. if that it is not one of these than find it yourself. Because you can either install it in the normal c&c g: zh maps folder or try to find a tdf maps folder that actually just makes the normal c&c g: zh maps folder.
8. if you still can't find it then your stupid for not being able to find something thats there.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Rise of the Reds

ok first things first.
1. thats what the image and vidios and news is for downloads can be also but trailers etc thats another kind.
2. get over that same view and wait for it to release.
3. if you didn't want flamed then don't ask stupid questions.

Good karma+1 vote
commander222
commander222 - - 112 comments @ BETA FEEDBACK AND SUGGESTIONS

oh and i found out what causes the serious error there are a few reasons

1.modifying any file of the mod.
2.if you try to use world builder with it since it seems it doesn't have world builder compatibility so it makes 3 error messages show and 1 of them says the voice.ini has a tab character tab characters are not allowed in the voice.ini.
3. you either have another big mod or your zhini.big is modified in anyway.
4. you have modified the files with files from another mod or game.
5. you have a virus that won't allow you to open it because its eating away at your computer infecting it.
6.unsupported video cards, drivers etc.
7. if its not one of these then its your problem.

Good karma+2 votes
commander222
commander222 - - 112 comments @ BETA FEEDBACK AND SUGGESTIONS

unsc nuke does work but it glitches sometimes i know i tried it 8 times to check for a bug the 1 one worked then stopped working then next it randomly worked, but stopped and etc. etc. etc.

Good karma+1 vote
commander222
commander222 - - 112 comments @ Destructive Forces V1.3 (OLD)

welcome back to modding people the old mod i know and love good work and god speed creators of destructive forces.

Good karma+2 votes