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Comment History
EthanJW
EthanJW - - 25 comments @ Madness: Project Nexus Core Mod

Same goes for me. Must be a bug with the mod.

Good karma+2 votes
EthanJW
EthanJW - - 25 comments @ Gameplay Rebalance AI+

They now use player's smg grenade launcher sound for theirs so you can hear it, and also display black smoke when fired so you can see it coming from distance.

Good karma0 votes
EthanJW
EthanJW - - 25 comments @ Gameplay Rebalance AI+

I don't think it's possible to catch SMG grenades and rockets, since both aren't prop unlike regular grenades. As for the SMG soldiers accuracy, it's because unlike slow velocity AR2 pulse pellets, SMG bullets travel faster, thus being able to score a hit on you more than AR2 soldiers. You can keep dodging all AR2 pulse shots as long as you're mobile, but not SMG's or Shotgun's.

Good karma0 votes
EthanJW
EthanJW - - 25 comments @ Gameplay Rebalance AI+

Double the suppressing firepower by letting the soldiers have at least two than one. This will allow them to suppress more effectively + keeping them busy with other activity than running into crossfire lines.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

Thanks for the spark effects.
So far I don't need texture model 4k enhancements for most NPCs except for Combine Elite, Citizens and Rebels. And the glowing effect for Combine troops.
btw I tried the MMOD project weapons mod on vanilla HL2 and the AR2 still flashes the screen and leave for some reasons. If it isn't possible to fix such issues, I can simply stick with your MMOD weapons v1.0, just make the AR2 rounds red color turns yellow when firing the rifle. And maybe if possible enhance the energy ball particle effects to be more like the old MMOD 1.2 balls where they had that big particle explosion you know?

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

the link you sent doesn't have access.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

It's a mod for HL2 that supposedly improve the combat performance by tweaking the AI and weapons. It's functional, but got some unfixed bugs and unfinished updates required, which would explain why it doesn't do that well with other mods implemented with. And since the publisher kinda abounded it, it will take long to make major changes especially that I am not good at C++ that much.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

It appears to be an issue with the mod I am playing itself for some reasons (which I will see if it can be tackled).
Any mods for lighting effects and Combine models enhanced you wanna recommend so far?

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

I am fine. Yeah cinematic mod isn't that good. It feels like call of duty rather than half-life 2 due the graphics and weapons (not mention characters).
As for the Mod, other than the AR2, Pistol, and Shotgun I am not a hug fan. What about you?
BTW You think you can make MMod Weapons.zip for this one?

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

Hey! It's been a while. How is it going so far?
Say have you seen that mod? Youtu.be

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

The features are impressive so far thanks to you. There only few effects left to be added which are the MMod weapons muzzle-flash and the AR2 rounds go yellow when firing. As for me I am trying to change the color of of the combine arm pads and eyes model but I am not sure what I am doing lol.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

Speaking of texturing; I was curious how you do such effects like changing the color, etc. Cuz I wanna see if I can change the Combine arm pad and eyes colors. I understand this sh*t might be hard but I am sure it's interesting to pull off. My favorite Combine unit so far is the Combine Elite. I really love the MMod glowing effect for the Combine Elite because it makes them look more menacing as they should be.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

Thanks for the separated file, lad! I think got almost everything required since the mod I am using already enhance other textures and sounds + it would cause errors since if combined since it will need to override system which I lately fond out why the MMod SMG launcher sound doesn't work for me (at least the explosion sound worked tho) which I can fix if it has something to do with the scripts that you might help with.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

I think so. I am using GCFScape but when I want to extract the folder, it give me error and then gave me the folder empty like this: Error writing C:\Users\dell\AppData\Local\Temp\combine_soldier\combinesoldiersheet_shotgun_emis.vtf (Error (0x00000002): Error opening file. The system cannot find the file specified.)
Error writing C:\Users\dell\AppData\Local\Temp\combine_soldier\combinesoldiersheet_shotgun_normal.vtf (Error (0x00000002): Error opening file. The system cannot find the file specified.)

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

The zDak pack has some issues with the texture; many textures are missing, but that's fine for me since my mod is already retextured well. The main thing is whenever I try to extract the "combine_soldier" folder from the VPK, it fails to load it and gets the folder empty. What can I do?

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

It's fine you did what you can do and I am thankful for that amigo. Just wanna know where I can find the dynaimc combine eye effect in the zDak pack, cuz I can't find its name in the materials unless if mistake it.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

Yeah strange that even in your Weapons mmod v2.7 the sound for both AR2 and SMG launcher were there yet didn't work in the game.
BTW while I was searching for glowing eye effect, I found a mod called zDak Total Textures Pack v4.3 which include some features such as the dynamic eye for the combine according to the page. Seems heavy which takes long time to download.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

Understood! I will wait until further notice, while looking for the dynamic glowing eye effect that goes off when dead for both combine soldiers and hunters. And like I said you can add me on discord for faster results (images, settings, live feds) if you wish.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

hmmm looks like it failed for some reasons. Not sure if I did something wrong but it's still the vanilla sound effect for grenade launcher and AR2 ball launcher, only the Magnum sound changed (which sounds different from MMod's one).

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Mmod weapons for Vanilla Updated 12/10/21

I am not sure if you still available to reach at current time, but can you tell me where did you get the Combine logo on the AR2 in the image? Also will it be possible to port the enhanced Combine glowing eyes texture of MMod to use in Vanilla like you did with the weapons (if so would really appreciate it and provide credits for sure)? Oh and one more thing if you please: It seems you forgot to add the sound of MMOD SMG grenade launcher, AR2 alt-fire and explosions for Vanilla. Let me know if it's possible to add them (not sure if the same can be said for the weapons muzzle-flash). The reason I am asking about all of this is because I want to use said features for a complete addition that improves the Vanilla (that I can show if you curious).
Thanks for your attention!

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Gameplay Rebalance AI+

Some of the first CP officers before Route Kunal are armed with 357 Magnums and Viscerators (Manhacks) that they can deploy when you meet Alyx which looks awkward.

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ Half-Life 2 MMod : Glowy Combine Eyes

I wonder if it's possible to add for vanilla HL2

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ HEV Mark V Start up Sound (Black Mesa version)

I mean in vanillia

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ HEV Mark V Start up Sound (Black Mesa version)

Once you downloaded the file, where exactly should you put the folder?

Good karma+1 vote
EthanJW
EthanJW - - 25 comments @ EthanJW

Time to play the game

Good karma+1 vote