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Comment History  (0 - 30 of 35)
ClemCorwin
ClemCorwin - - 35 comments @ The Call of the Fireflies

Running the mod from the main menu doesn't work because the mod contains new DLL files. You'll have to use a custom shortcut instead. Read the manual for the details on how to set one up. If you've installed the mod using the installer, there should be shortcuts in your Start menu already.

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Call of the Fireflies - Update v2

Yeah, this is a known issue but I haven't had much time to look for a fix. People reported that running the game in 32 bits instead of 64 helped solve this though.

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Mandate of Heaven

Heh, weird. No worries though

Good karma+2 votes
ClemCorwin
ClemCorwin - - 35 comments @ Mandate of Heaven

I haven't, it must be your game that was installed in German? I'm french, and can't understand a word of German. Also, there aren't any new voice-acting in this level, so it definitely comes from your game.

Good karma+3 votes
ClemCorwin
ClemCorwin - - 35 comments @ Call of the Fireflies - Released!

It's Crysis only for now, I've got a few requests to port to to Warhead, I'll try to find some time to do so. Thanks!

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Call of the Fireflies - Released!

I believe it's got to do with your settings. Some people reported that changing the value for Motion Blur I think did the trick, like if it's maxed out it won't go away afterwards. I have no idea what creates this bug, I'll look into it when I find the time

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Call of the Fireflies - Released!

Nothing at all, except for the fireflies I guess. :)

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ The Call of the Fireflies

Thanks for the kind comments!

The watervolumes cannot be animated outside the editor, I learned that the hard way, so I had to use a geometric entity with a fake water texture applied to it and no collisions. I added a water splash particle when the player "steps in" with a trigger to create the illusion. If you look closely you'll notice the parts where water can raise look poorer than the other ones, that's cause most of the water effects like foam are lost when using this method. But it was so critical to the level that I found a workaround.

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Call of the Fireflies - Released!

You've got to edit and recompile the game code to create a custom DLL for your mod to achieve that. There's some information on the Crymod forums, although I don't think there's a proper tutorial for that.

You'll need Visual Studio first. To know how to edit the game code (not particularly the menus though), check out this video: Wiki.crymod.com

And to edit the menu itself, I don't remember the exact process but you should look for "island" in the whole code database and find where the default level is defined (cause its name is Island). Replace that with the name of your own level, compile the DLL (for both x64 and x86) and place that in your mod folder under Bin32 and Bin64.

Hope that makes sense, it can be a pain to go through all this if you don't need any other changes done to the code, but that's a nice plus to be able to run your level directly from the menu.

Good karma+5 votes
ClemCorwin
ClemCorwin - - 35 comments @ The Call of the Fireflies

Heh, sorry about the short delay, the file's sort of ready but I'm just waiting on some testers to give me the green light. I expect to release in the next 3 days.

Good karma+2 votes
ClemCorwin
ClemCorwin - - 35 comments @ Mandate of Heaven

It's mentioned in the readme: the mod loader doesn't work with this and many other mods. You need to use the shortcuts that were installed with the mod (in your startmenu) or create one yourself if you manually installed it. Check out the mod manual (pdf or txt) that comes in the mod archive.

Good karma+2 votes
ClemCorwin
ClemCorwin - - 35 comments @ Mandate of Heaven

The green spot is only the entrance of the temple, you got to get deeper into the temple for anything to happen.
However, it is possible that if the AA gun code gets screwed up, the rest of it also does. I'm very sorry I didn't manage to find a way to fix this, it seems like the script code just crashes. But from the feedback I've had so far, it seems that the AA gun problem doesn't make the level unfinishable, you just got to go on without being able to complete the secondary objective.

Good karma+2 votes
ClemCorwin
ClemCorwin - - 35 comments @ Mandate of Heaven

Actually, that's not a solution, you just completed the level without accomplishing the secondary objective. It's supposedly only the AA gun destruction that's a bit buggy, but finishing the mod should be possible at all times by simply going to the green marker on the map. The main objective (bossfight + ending) works fine.

Good karma+2 votes
ClemCorwin
ClemCorwin - - 35 comments @ Mandate of Heaven

This is a known issue but sadly there's not much I can do about it. There's a good number of failsafes already in place to try and prevent it from happening, but the game engine often fails to register the destruction of the AAs.
You still should be able to complete the mod without achieving the secondary objective, or you may want to replay the map from the start or from a checkpoint prior to destroying the AA gun since this problem happens randomly, not all the time.

Sorry I can't be of much help, I tried as hard as I could to make this problem go away but it still happens and I can't help it.

Good karma+2 votes
ClemCorwin
ClemCorwin - - 35 comments @ Mandate of Heaven: Released

Damn! about these AA gun not registering, I spent hours testing them, tweaking the code, etc. and thought I had gotten rid of the problem. How can a simple "when destroyed, trigger this" instruction fail so often, I don't know!

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Mandate of Heaven: Released

As mentioned in the readme, the mod loader doesn't work with this (and many other) mods. You have to use the shortcuts that were created in your start menu to run it (under All Programs/Mandate of Heaven)

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Mandate of Heaven

Apologies to anybody who downloaded the mod yesterday, it seems a model wasn't properly packed with the rest of the mod, and so didn't appear ingame (in 3 instances, you'd see a yellow ball instead of it). A new file has been uploaded that fixes this issue. Sorry!

Good karma+2 votes
ClemCorwin
ClemCorwin - - 35 comments @ KF-CornerMarket_v3

Thanks for reporting so quickly. I updated the link to v3, which has this issue fixed. Please download again. Sorry for the inconvenience.

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Mona: The Assassin

Well, if you destroyed the 3 electrical boxes on the last street of the first level, just getting close enough to the fence should switch to the next level.

Electrical boxes to destroy: one behind the green van, one under the scaffolding, one behind the black car near the cops blockade.

Good karma+2 votes
ClemCorwin
ClemCorwin - - 35 comments @ Mona The Assassin

You're probably on the last street, where you have to blow up 3 orange electrical boxes along the road to cut the power of the electrified fence and proceed. We were worried about that part because it's not obvious, sorry we couldn't find a solution.

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ 7th Serpent: Genesis

No levels were borrowed, only models and particles. If you've seen the levels before, it's because at some point the former leader looked for someone to take over and complete the project, and showed some shots of the levels geometry.

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Mona: The Assassin

That level is played like a Dead Man Walking one, so you just have to survive the enemy attacks long enough, and they'll open the kitchen door.

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ 7th Serpent: Genesis

You only need Max Payne 2, and it doesn't matter if you install the patch or not.

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ 7th Serpent: Genesis

It's in the news guys:
Release date: December 10th 2008

Thanks for the comments!

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Max Payne Chronicles

Hum, well in the folder where you put the mod (because considering that you said it crashed when you selected the mod, you know where is the folder) is there this data folder or not ?

If yes : try renaming it
If it don't works after renaming : reinstall the game
If not : reinstall the game

I can't help much more, I haven't heard of this problem before except a guy who has the no-cd crack, which extracted the database in the data folder in Max Payne 2 folder to change things to the files.

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Max Payne Chronicles

You can't find the folder of Max Payne 2 you mean ?

Check the properties of the shortcut of Max Payne 2 and take a look at the filepath.

If you haven't changed the installation path, it should be
C:\ProgramFiles\RockStar Games\Max Payne 2\
I think

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Max Payne Chronicles

No, the developer mode is in fact the cheat mode, everybody can run the game with it.

Hum, if nothing works, then maybe it's the patch you installed. I don't know, maybe reinstalling the game could help, if you don't mind to do it, else I don't know.

You really don't have any data folder in your game folder ? :)

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Max Payne Chronicles

The error you got is not the one I corrected in this new version of the file. If you have downloaded the file in the 2 days following the release, you will have to run the game in developer mode to avoid the game from crashing while loading the second storylined level. (By adding -developer at the end of the filepath to the game executable, in the Execute feature of Windows or in a shortcut.
Exemple : "C:\games\Max Payne 2\MaxPayne2.exe" -developer
)

I wanted to ask : Did you already successfully ran a mod for Max Payne 2 before ?

Good karma+1 vote
ClemCorwin
ClemCorwin - - 35 comments @ Max Payne Chronicles

Max Payne 2 uses .ras files for all it's database and the mods are in .mp2m. When a mod is loaded, it's content "erase" the content of the game with the same name, only the time you play it. But if there is a data folder in the Max Payne 2 repertory (where you have installed the game), this one is going to "erase" the data of the mod, so creates problems.

So check if you have such a data folder in your game folder
(Depending on where you have installed the game), if there is one, try changing it's name (databackup for example), and try again the mod.

Good karma+1 vote