I am the Community Support Manager and Social Media Manager for Fleetyard Studios. We are producing Starship Simulator, a genre-defining space simulation.,
The Second Kickstarter Goal has been funded. Now on to Planetary Landings!
We have passed our first Stretch goal, VR, in 8 days! We are absolutely over the moon( excuse the pun!) :D
Kickstarter funded in 72 hours! Now onto those stretch goals!!
Please help us grow our team, and bring you one of the most immersive space simulations ever!
We have opened our pre-launch page for Kickstarter. Wish us luck!
Here's our first dev update of 2024! We have so much planned for Starship Simulator this year, so watch this space!
The new update 'Cold & Dark' is now live! We now have a prop-saving system, multiplayer host controls, and a whole new tutorial!
It's been ages since I wrote a proper dev update, and as we enter into 2023 I think it's a good time to take stock of the past year and have a look at...
Starship Simulator has made it to the top 100 of 'Indie of The Year 2022!'.
Our October demo is now out on Steam. Go, request access now :)
We've been hard at work polishing everything for the demo on Oct 3rd...
I've been working on refining the terrestrial planet shader some more, with an emphasis on generating a series of masks for things like the oceans, clouds...
Continuing with the planets refresh, I've been refining the system that generates Earthlike worlds...
We have recreated our Sol system with the correct colours ( as closely as I can from various data), and with the correct amount of light from our star.
It's been a while but here is where we are with the galaxy system!
A short video showing large system objects moving in real-time.
I'm happy to say you can now customise quite a few individual things. Here are a few examples...
It feels like you need only blink and a whole week has gone by these days. I've been hard at work cutting out wall panels for the VIP Lounge (which has...
This is our 3rd development update on our Youtube channel. If you would like to see the daily content, please come to our Discord, which is in the comments...
Over the course of December, I have designed a galactic system for Starsim...
This is our 3rd development update on our Youtube channel. If you would like to see the daily content, please come to our Discord, which is in the comments...
In this week's video, we take a tour of our new real-world scale solar system planets in a multiplayer session.
We take a look at the updated Bridge functionality working smoothly in multiplayer.
In this video, we take a look at the new reactor, engineering systems, alert systems, and NPC's.
Something I've always stated emphatically from day one is that if a feature or system ever causes performance or stability issues, then I will work on...
I began this week by adding some more detail to the fusion reactor...
I finally had the chance to start work on the fusion reactor this week, which is something I really want to get right because it's very much the beating...
I started laying the literal foundations for the fusion reactor, but while I was working on the flooring I noticed the wall panels were outdated and no...
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