Hi Chris, the idea for Closure is the three keys are at the surface (perched on top of each Chance space), but in order to be able to reach them you need to press 1 switch for each and all of the switches are in the underwater area near the center. Duke will take some damage just getting close to them so make sure he has enough boots or health before going for each, otherwise underwater has a lot of supplies but they need to be conquered as the area is hazardous and hostile. Now the weapons are all on the surface too and all rely on solving some sort of puzzle. If you check the walkthrough for the level in the Articles section, it details all of them. There also is a secret place (only one in the level) you can access from the start if you pay the right kind of attention (it has one strong enemy, but lots of supplies and some clues to the rules). And some basic items such as pistol can be found inside of the 'Go' space. Map features some bugs at the very end that are part of the intended design, just saying so you don't think something is wrong if/when you see them. It's the most cruel and cryptic level that I hope feels rewarding as it progresses, so kudos in advance if you complete it. You're also right, constant movement is key. Once you've figured out what the level expects from you as a player it stops being difficult.
I've been mapping a little, maps will come out later this year and so that will be my contribution to it. Radar is just taking a break from Duke - last I heard they're doing fine and might be back sometime.
ck3D
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