• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 73)
ChronosPhantom
ChronosPhantom - - 73 comments @ Cold War Crisis v1.5 Final

getting the following error message when I try to start it

Missing required file "ssleay32.dll".

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Awakening of the Rebellion 2.6 Open Beta - English

whelp, I think the ai folder needs work because it does the same thing as another mod, Thrawn's Revenge: Imperial Civil War, where a short while after starting a skirmish match, the match ends with an automatic victory and the ai don't do anything.

Good karma0 votes
ChronosPhantom
ChronosPhantom - - 73 comments @ Awakening of the Rebellion 2.6 Open Beta - English

could you maybe have it where all you have to do is place it into the Mods folder, well along with the manual install?

Good karma0 votes
ChronosPhantom
ChronosPhantom - - 73 comments @ Empire At War Remake: Galactic Civil War

the mod keeps crashing the game at random points, whether I'm using the one from the workshop or from here and it doesn't matter if I'm in the main menu, about to go into the skirmish menu or in the middle of a skirmish match, it crashes

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Yodenmod 2018

alright, so I guess I'll have to redownload this mod then

edit: I say that because the yodenmod I had downloaded and installed doesn't have the proper model for the supremacy.

Good karma+2 votes
ChronosPhantom
ChronosPhantom - - 73 comments @ Yodenmod 2018

so, has the supremacy skin been added into this Yodenmod or is it still a bit behind the workshop version?

Good karma+2 votes
ChronosPhantom
ChronosPhantom - - 73 comments @ Yodenmod 2018

does it happen when the match starts or after several dozen units have been spawned in by each team because I think it might be the latter. I say because I've experienced lag when there's lots of units

Good karma+2 votes
ChronosPhantom
ChronosPhantom - - 73 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

also in land skirmish, destroying 1 enemy building gives automatic victory, which doesn't happen in the steam workshop version.

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ [ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

not sure what's going on, but the ai doesn't do anything, whether its 1v1 or even on the maps with three teams. also, on the 3 team maps, the first base you destroy ends with automatic victory
(edit)

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Old Republic at War V 0.85

use the following to use the mod, don't remember where I had found that though;

MODPATH=Mods/ORAW

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Old Republic at War V 0.85

Edit, fixed the green screen by deleting the shader folder that is in the art folder, except that when I select skirmish, after getting into the game, and the game crashes and I've done everything to the T, well aside from doing the mod path which worked the last time I played this. Great mod though.

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ TUTORIAL: How to change the land unit population cap

ok, now for some odd reason empire at war land skirmish unit cap is stuck at 2 and I have no idea what's going on

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Sins of the Prophets Alpha v0.88.8

Edit: Its working now.

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ SHW Chaos Mod - Update 45

I am really confused by the readME file's install instructions. when it says, for example, when it says to replace !Shw_ini.gib with !Shw_ini.gib from this mod's folder, is it referring to the file of that name, but ending in .big? I ask because I tried doing that, replacing the .big files of the names of each file with the .gib files and the result was the game opening then closing immediately.

Good karma+2 votes
ChronosPhantom
ChronosPhantom - - 73 comments @ The End of Days

Alright

Good karma+2 votes
ChronosPhantom
ChronosPhantom - - 73 comments @ The End of Days

well, this is a really good mod, but when I put installed it and did the balance patch after the latest teod patch, the Russian supply post seems to be missing the timer for calling in a supply drop that is seen with the USA's drop zone. Did something get missed during the update/patches? Just wondering

Good karma+2 votes
ChronosPhantom
ChronosPhantom - - 73 comments @ TUTORIAL: Increasing the space population cap

is there a way of doing this on the mods for eaw and foc that are from the steam workshop?

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Star Wars - Clone Wars

edit: Never mind, found that the shaders folder in the mod needed to be removed. works great though :3

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ C&C: Generals Zero Hour

uh, not really sure if this question belongs here as its on the unmoded zero hour, but I was wondering how to get the paradrop to drop both rangers and missile defenders at the lvl 1 paradrop for USA. I only ask here, because I tried looking it up and there was nothing. although now I'm thinking it might work if i play the usa campaign on normal because it did that before on the first decade. doesn't seem to do so on the zero hour on origin.

also, many apologies for putting this here if it doesn't belong

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Orbital Wars : Reborn

just wondering, but could this mod work on forged alliance or will it only work on the original?

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Star Wars The Clone Wars Version 4.0 Demo

ok, I see there are several people with this problem, but is there a fix for units and background being a radioactive green? I've played this mod once before and it ran just fine, but now its just really weird green, other than that its all fine, aside from the green everything.

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Rise of the Reds Version 1.85

just a follow up, does anyone know if the .net framework v4.0.30379 is really needed because when I try to launch I get that error message, even with trying to launch shockwave

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Zero Hour HCW

just wondering, but do you guys have another way to download this mod as for whatever reason chrome and firefox are both blocking me from downloading it saying it has malicious malware in it. not sure if someone added something they shouldn't have or some file got messed up in transit. just wondering as I've played this mod and its fun, even though the covenant ai didn't really do anything

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ Rise of the Reds Version 1.85

uh, some reason google chrome won't let me download either this nor the 1.86 patch, not sure why though and I can assure you I'm not making this up, instead of seeing a bar with the name of the download and its download time, a bar pops up saying the following
'This file is malicious, and Chrome has blocked it.'
with a discard button and the arrow that when clicked opens up to another button saying learn more which gives a number of reasons the download got blocked, although having no problems with downloading them on firefox though. a bit odd.

just thought I'd let you guys know.

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ TUTORIAL: Increasing the space population cap

found the link for the empire at war xml files, link is as follows; Gamemaps.com

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ TUTORIAL: How to change the land unit population cap

found the link for the empire at war xml files, link is as follows; Gamemaps.com

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ TUTORIAL: How to change the land unit population cap

had redone it, have it set to 25000, but when i tried a land skirmish match, it was at the 100 unit cap instead of the set unit cap. not sure if I missed something as I had set it as follows

<Land_Skirmish_Unit_Cap_By_Player_Count>
0,25000,
1,25000,
8,25000,
</Land_Skirmish_Unit_Cap_By_Player_Count>

set the space unit cap to 25000 for each faction and it works fine. could someone help, please

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ TUTORIAL: How to change the land unit population cap

anyone know how to increase the land unit cap for when you're in campaign? downloaded the xml files and did the edit and it works on skirmish, but not on campaign or galactic conquest, although it does still work on all three with space combat though

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ TUTORIAL: Increasing the space population cap

so, anyone know how to do this for empire at war? This only seems to work for the forces of corruption dlc since there's only one xml document in the xml folder in C:\Program Files(x86)\Steam\SteamApps\common\Star Wars Empire at War\GameData\Data. tried putting the xml files I had downloaded there, but it made it not work correctly, so if anyone knows where to find the xml documents for the non-dlc version of empire at war, it would be much appreciated

Good karma+1 vote
ChronosPhantom
ChronosPhantom - - 73 comments @ TUTORIAL: Increasing the space population cap

uh, never mind, figured it out. you have to download the xml files from here; Gamemaps.com and then follow the read me file, I suggest opening it with 7zip or winrar as its a zip folder and you have to extract, or drag and drop, all the files from the zip folder into the folder that the tutorial talks about in the file path, although for the third faction that's in the dlc, you have to go to expansion_factions.xml

Good karma+1 vote