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Crazy Barber

A indie mobile game development log

-- Dont mind my little friend, he is busy :D --



DEC 17 , 2016 -- A brief Summary ---


Hello all, Chris here


I am a Indie game developer working on my first game to be published on the play store. The game follows a Crazy barber about to lose his barber shop, as he seeks revenge on all the hippies and long haired people.


A simple control scheme to allow the Crazy barber to shave off those hippie hairstyles and run them out of his turf.


That's all that can be said for now, more artwork / animations will be posted along with personal dev logs about the process.

Hope this grows legs :) , see you around.

-Chris-




DEC 18 , 2016 -- working out the Backdrops for lv 1 and lv 2 ---


hey all, chris back, Ive got more screenshots of my dev,

Level 1

Level 2


I'm trying to get a nice effect with the Level 2 and im not quite sure if i nailed it yet, to be put in will be layers of buildings in the back and going to fill those spaces inbetween the forground and background with some items.

Along with that i am trying to get the save system to work on mobile, i can save and load the data via PC, but i need to learn more about File System Limits.


that all for today folks, Stick around for more :)

-Chris-



DEC 19 , 2016 -- More sprite work and Save system update ---


Hey all, chris back.

The majority of today has been on Sprite work, as seen bellow ive added in this sweet Afro man. He is a a background character and also a point in which the level 01s music comes from, besides the main beat, he has his own melody when near him.

I am getting this result by using Audio emitters in Game-maker. Works pretty decent, although if i can find a faster method of implementing it I will use another way.

On top of that I have been trying my best to get the Android save system to work. Im not sure if its how i have my Code setup, So basicly, when the player enters the room, if his score is greater than the highscore of that level, he overwrites it

ex--

STEP EVENT

if(room == rm_score_level)
{
if( global.player_score > global.high_score_lv_01 )
{
global.high_score_lv_01 = global.player_score;
}
}else if(room == rm_score_level_02)
{
if( global.player_score > global.high_score_lv_02 )
{
global.high_score_lv_02 = global.player_score;
}
}

--

So with this I have tried both .Ini files, and DS maps but no luck, as I said before about looking into File limits I havnt found much that i understand about saving to the andoids files. more work i suppose.

So all in all a days work, hopefully i can figure out this Save system and get it in so i can worry about the gameplay elements.

Thanks again for reading. As always,stick around for more :)

-Chris-


DEC 20 , 2016 -- Boss input ---


hey all, chris once again.


I have finally put in the Boss enemy for the last level. The silhouette is really really rough but its going to be a giant Hair ball. made from the hairs of the hippies :D , to stick with the nature of the game.


Has two stages

STAGE 01

if hit, decreases in size, and has particles of hair loss. then proceeds to jump up off screen and drop hair balls randomly that the player has to dodge.

when the Bosses size is at a fixed size ( maybe 30% or less) it will start to play a death animation. but then go into stage two.

STAGE 02

points towards player and shoots a hair ball projectile at him, you have to hit the ball with the shave attack to reflect it and hit the boss. after being hit, the boss flattens on the ground and moves to another point. to add variety.

the boss will speed up his state change everytime the player hits him, so it makes you try to follow him and hit him as fast as possible.

then, the Boss dies and a Splash screen with "The End" and the player looking off a clift into the sunset :D

So yeah, thats been my day. the timing of the boss had to be fine tuned, but thats for another date, Also forgot to say the sprite you see for the boss is a placeholder.


as another note, i am taking a couple days off as my girlfriend will be in town and i want to spend as much time with her as we dont see each other as often. Hope you dont mind :)


and that's all for today folks, come back soon for more :)

-Chris-



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