I love long walks on the beach lol just kidding. seriously i love Metal cant get enough of it, music is a passion of mine. Modding is something that lets me express my artistic side so i do plenty of it. My favorite games are S.T.A.L.K.E.R. Series, TES Morrowind, Freedom Fighters, Slay The Spire, Sega Bass Fishing, Dying Light (i modded the hell out of this one) to name a few.
Hi, thanks for your barbwire/camo netting fix! The Burnt Fuzz texture used in CoP and CoC etc. has the same problem, but I can't really figure out how you solved it. Would you care to enlighten me?
Thanks in advance!
You only have to add 1% of opacity and thats it, witch folder and what the name of the burnt fuzz texture ill fix it and add it to my barbwire fix! Thanks and your welcome!
Hah, that means I guessed correctly! The army netting gave away your solution. I'll try to find the Burnt Fuzz textures and see if the solution works and then get back to you so you can add it to this mod.
Keep modding!
I added 1% to the barbwire and at least 30% or more for the camo netting plus i changed the color of the camo netting its still kinda dark but adding more opacity isnt good either. just so you know i cut and deleted the camo netting for the winter mod im using. So its basically gone....
\textures\act\act_puh.dds
This is one fugly texture and sadly messing with opacity doesn't really seem to work. Maybe you can work something out. A good place to see both the hanging Fuzz as well as the ground variant is at the Bar, in the entry hangar where the guy with permanent flashlight patrols.
Good luck!
go to gamedata\config\creatures\actor.ltx open with notepad and find [actor_immunities_gd_novice] depending on witch difficulty your using edit the one matching your difficulty set all the immunities to 0.0 then put them back to normal when done with the quest or make a backup and replace the one you edited to get godmode. let me know if it worked so i can tell others in the future.
your modded NS: very nice man, you have changed textures ?! What else ?
many many things my friend too much to list its like a different mod all together now, with changed economy, things are much harder to get, selling stuff nets you very little money and adjusted prices of weapons and item too, ammo is very scarce and really expensive now. I merged some of autumn auroras textures and weather patterns, remove most anomalies that would spawn randomly removed hell hour and blowout as they where buggy as hell. created custom weapon textures and sounds created bump maps that where missing on some textures, weapons mostly, replaced all vanilla arms with the one from cop an cs, remove all and i mean all the weapons that where in this mod and added high poly modeled ones instead, i used owr and amnesia weapon models there freaking amazing. Basically im trying to mimic the misery mod for cop not easy because i cant figure out how to remove the goddamn freebie ammo in the level list, the ones in wooden crates and metal container ******* ****** me off you can literally get through the game with the spawned ammo :(
At least in my mod you cant all ways play with the same caliber weapons all the time you eventually run out of said caliber and need to switch.
WOW, man!
Re-done the WHOLE thing? Respect, respect. Your approach to ammo stuff reminds me so much of NSJP2, heheh:)
wow, sounds like you have done a real lot of work, invested a lot of time :-). And sounds that you make a difficult mod. I'll keep an eye on your advances if you like.
Do you also plan to change the whole plot, or new levels ?
Do you have plans releasing your mod some day ?
no new plots or levels ns does not need any, and thats out of my league, and no im not going to release this mod as it has too many dead files and would need lots of testing witch i dont have time for. made for my own pleasure i would be willing to share some of my stuff though if anyone asked for my help ;)