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Comment History  (0 - 30 of 69)
PapaEcoMyk
PapaEcoMyk - - 69 comments @ CoC rc7 unofficial new engine (Temporarily not supported)

I like what you are doing here very much, im tried of all the extra crap from other Stlaker mods.
The problem is that i keep getting crashes every 10 to 15 minutes.

[03:02:25.216] stack trace:
[03:02:25.216]
[03:02:25.216]
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\luabind.dll at 00007FFD332BC291 luabind::detail::object_rep::add_dependency() + 321 byte(s)
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\LuaJIT.dll at 00007FFD2BF22C80
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\LuaJIT.dll at 00007FFD2BF6AF88 luaL_error() + 23704 byte(s)
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\LuaJIT.dll at 00007FFD2BF6B8E1 luaL_error() + 26097 byte(s)
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\LuaJIT.dll at 00007FFD2BF6B9AF luaL_error() + 26303 byte(s)
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\LuaJIT.dll at 00007FFD2BF3FC3B lua_pushcclosure() + 43 byte(s)
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\luabind.dll at 00007FFD332BCEFF luabind::detail::pcall() + 63 byte(s)
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\xrGame.DLL at 00007FFCDA62FDF3
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\xrGame.DLL at 00007FFCDA642E7A
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\xrGame.DLL at 00007FFCDA636252
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\xrGame.DLL at 00007FFCDA36688C
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\xrEngine.dll at 00007FFD2D504A67 CObjectList::Update() + 791 byte(s)
[03:02:25.216] C:\S.T.A.L.K.E.R. - Call of Chernobyl\bins\xrEngine

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ [1.5.1/1.5.2] KillTracker

Asking for a friend, is your "tracking" info encrypted? Let´s say the UNISG wanted that data, the company will not provide that right?

Good karma+3 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments

I can see them but they are not working. I jump and fall. I stand there and nothing. Is there something that has to be activated for them to work?

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Traducción al Español v3.0 [para 1.5.1]

Fantástico trabajo muchachos la verdad. Tengo un pequeño problema que estoy casi seguro es de mi lado pero tal vez me puedan dar una idea de como arreglarlo. El símbolo de pregunta "¿" me sale como una "Z" con acento.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ No Droplets

May the monolith bless you friend.

Good karma+2 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Position and View v1.9.4 for RC18 (by ЦЕМЕНТ)

May I suggest that you implement this into your mod:
Discord.com

I´m not the author but there are fixes for the grenade lanchers in that file and they work like a charm with your mod. I have them all implemented already if you´d like the files. Great mod btw.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Eden's Backpack Workshop (3.1)

I meant needing the kits to install upgrades like accuracy, fire rate, and the like, on weapons and outfits.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Eden's Backpack Workshop (3.1)

I´m no sure if its about needing repair kits to install upgrades but I was going to ask how I could do that. I´m not sure if this is something the mod is going to do but is something I feel would make the crafting more practical for me.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Dead Air: Hardcore ReCored

I updated the description to show which do and which don't.

Good karma+2 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Dead Air: Hardcore ReCored

I took the values from LD like I said, honestly I like the radiation on normal DA.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Dead Air: Hardcore ReCored

Will do. I didn't even noticed that.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Dead Air: Hardcore ReCored

I updated the file of the sway reducer, please download again to make it work.

Good karma+3 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Remove animations and fadeouts

Thanks a lot for sharing.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Dead Air

Its easy, relatively. Extract the "Unpack_Dead_Air" folder wherever you want, then go to the Database folder of the mod and copy a .dbl file, lets say "config.dbl", to the gamedata folder within "Unpack_Dead_Air" and then hit "Unpack_Dead_Air.cmd". A folder called Dead_Air will be created in the unpackers folder.

Good karma+3 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Dead Air

I'm just going to leave this here, I'm not the author of the mod but it works and the Unpacker in the description also works:

Indiedb.com

Good karma+3 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ TRX: Fixes 'n' Tweaks (3.0) [CoM]

You are the best, thank you so much for this.

I was wondering, since the toggle for the suppresor is so cool, would it be possible to have one for the helmet?? I like the immersion of having to take it off after a long day and put on for exploring.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ STCoM Weapon Pack fix

Hey guys so I found that the SVD has the iron sights and the kobra misaligned, and because this is one of my favorite weapons in the world, I fixed it. I´m no sure if anybody else has found this problem in their game, if so, let me know and I´m more than happy to share the solution.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Rearranged CoM HUD v1.0

Its really cool, specially for the third ammo counter. But the screen doesn't do the red flash when i´m bleeding and I like it because it's a good resource during combat.

Good karma+4 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ DCG v5.0 for Call to Arms - Beta Release

Awesome mod, just what i needed to keep me playing.

I do wonder if there is a way to activate Hardcore mode for the campaigns in the mod?

Good karma+2 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

I found the problem, completely my fault; forgot that i was using the Nano Hud mod on top of this mod. Sorry for the troubles.

Good karma+2 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

Thanks for the quick help. I tried the new optional helmet_textures_off and got the same results as before; here is the crash report:

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 156
[error]Description : XML node not found
[error]Argument 0 : helm_invisible1
[error]Argument 1 : ui\ui_custom_msgs.xml

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

A friend of mine has a crash to desktop, that I was able to reproduce, when using Helmets_textures_off -from the optional folder- and you try to put on the NBC suit (the normal one). We would really appreciate if you could take a look at it.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

Thank you very much.

Good karma+3 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

Patch for OA 1.3 please?

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I´m having a problem with artefacts, the bear detector is just not detecting anything. I have tested this in garbage and Agroprom; I was able to find one artefact in garbage, but before I could get several, at the very least a Droplet. I´m playing 1.4.02 with AO, exclusively on Ironman without story mode.
If this is working as intended and it turns out I´m whining about nothing, can someone please tell me what is the file that controls the spawn of artefacts and I´ll adjust it my self.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Beretta animations

Are you kidding me?? This is exciting. Welcome back. It´s always good to see an old friend of the BF2 community.

Good karma+4 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Fapguy - animation accident

Im not sure it was an accident... That M2 is looking hot.

Good karma+13 votes
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Battlefield 2: Final War [No longer in development]

In single player i´m getting it too.

Good karma+1 vote
PapaEcoMyk
PapaEcoMyk - - 69 comments @ Battlefield 2: Final War [No longer in development]

I´m getting this error with the shortcut fix: Moddb.com

Good karma+1 vote