I really like it... some of the melodies could easily be used for ambiance or musical cues just by themselves. That would of course require the development/implementation of an audio system that supported those features since the Source Engine doesn't support that out of the box in the version of the engine that is made available to mod makers.
cdunlap
Cale joined
I've been writing C++ code (my forte) since 1999 plus a plethora of other languages since that point. My first mod was released in 2000: Spud Gun Mod, for Half-Life 1. This preceded my work on Firearms for Half-Life 1 beginning in version 2.65 and continuing on through Firearms: Source for Half-Life 2. I currently work as a simulation software engineer and technical team lead for a research company based out of Kennesaw, GA, USA which specializes in military training games for the US Army and other government agencies.