Well most of them should be fine and transfer to other mods. Some contain Essence assets and I cant transfer them easily to other mods.
Well most of them should be fine and transfer to other mods. Some contain Essence assets and I cant transfer them easily to other mods.
In my opinion one of the best, if not the best mod for Tib wars out there.
Great unit variety, decent balance, great stability, great new maps. Its got it all.
Keep up the good work Firehawk. Glad to be a part of this project (at least as far as the maps go lol ^^)
Looks good. I wonder who made this map :P :D
Is that the T2?
Human resources. I like it :D
There is people in the bioreactors WOW that is some Matrix stuff! I love it!
I have not checked the AI on easy. Myb hard is the easiest for this mission. Try it and let me know :D
Side note: Cobras are KW specters on steroids, with more damage and better aim, so I agree ^^
I am not sure if it is the case for any mission, but it certainly happens in the alexandria one :D
Playing it on hard I never encountered any cobras whatsoever
That has been a bug since 1.6 I believe. It only affects the red zone tib fields (the one with the rift) all the others work
Try putting it on hard. It might be counterintuitive, but the AI does not build cobras on hard.
Also try using the commando to go around the top side of the map, ignoring killing the enemy base and just take out the port buildings that you have to take out
Oh yeah that is a campaign issue. They initially had the way ressources worked differently. Then they changed it last minute and did not adjust it in the campaign, so I guess there is nothing to be done here. :l
As for adjusting unit values,not that I would know any way
well to be fair Tib growth rate is map dependend.
Also since all building times (except for harvesters) have been increased and harvesters are tankier than in the regular game, the economy works way better than in regular TW or KW.
Try to get additional harvesters from your warfactory. I suggest 2ref 5 harvester per tib field :)
Sry for the late reply.
It should work just fine with the Community patch :)
let me know if you find anything though
you know that Avatar looks a lot like the ones at Tiberium Essence...
hahaha nooo old chemical warfare model
because it has been a while and I had ppl asking:
Here is a new link to the discord set to never expire
some gitz from the Discord.. Aha that is how you call me here!
Well nice work nonetheless. Gonna have to get that one right away
It is best to try and avoid those maps
It is the redzone style tiberium fields that are bugged and will not get autoharvested by the AI.
So its been a while since the last link to the Discord was posted here so here we go fresh link for everyone who wants to play or talk about TE with us ^^
That is a thing with TE in general. Counters work better then in vanilla. While Mammoth tanks, Avatars, Zonetroopers and other dedicated tank destroyers could still somewhat take out infantry, this is no longer the case as their weapons will miss them most of the time.
Same thing with missiles and Infantry, those are also no longer as efficient.
However I would argue that the TE Mammoth tank is better vs vehicles than it used to be.
And yeah AI is cheating,but if it wouldnt be doing so, it would get boring and to easy pretty soon.
Also a side note flame units deal grenade type damage which is arguably pretty bad vs heavy tanks. Rocket infantry should be even better (more costeffective) vs the mammoth
Well the AI will always do this, once it runs out of eco.
Consider maps with more tiberium, more open maps with less choke-points, playing vs brutal steamroller or vs human players for more challenge.
For the last, consider joining the TE Discord.
Discord.gg
Well the upgraded Mammoth tank is the single strongest tank in the game. What exactly do you think classifies as a light vehicle?
It eats Avatars for lunch and can 1v1 an Annihilator (which btw is more expansive)
Just head on over to the discord and ask around. Some of the usual suspects should be available for some games ^^
Wuhu!
I will definitely take part in it!
See you guys in game!
You forgot the Scrin changes ^^
No Airburst Plasma missiles anymore, Conqueror changes and Mothership blink removed
Note that after the recent 2.0 Alpha update many of the maps included in this package do no longer work/and or have mising textures and objects.
I am not planning on reworking all of the maps for now, as some are impossible to recreate/rework without some of the missing objects.
Here is hoping those issues will sort themselfs out in a 2.1. Beta.
Finally! Our prayers have been answered!
Here it is again. The link to our TE Discord channel:
Wanna join? You can:
Find people to play online and to talk about TE and other things
Report bugs and help with improving the game
Suggest and discuss balance problems and changes
Get help with running the mod
And lots more!
See you on the Discord and in TE 2.0 commanders!
All thanks goes to Carnius for creating an incredible mod and enabeling us to enjoy it all together for free and without microtransactions!
Go to Tiberium Essence Fans and then add ons. You will find maps there ^^
Since this page has a rather drastic influx of ppl visiting it I decided now would be a good time to post the link to the discord again.
The unofficial "official" TE Discord channel was made for ppl of the fanbase to communicate, share bugs and most importantly PLAY TE ONLINE with others ^^
I will probably post that link again once 2.0 hits. Lets get as many ppl playing TE online as possible!
Verhoatzer
Maximilian joined
This member has provided no bio about themself...