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Professional Developer - Day and Night I'm a professional software developer in the highly demanding financial services arena by day and a semi-professional game and game asset maker by night. From server-side architecture for multi-player games to AI logic (FSM, HTN, A* and Navmesh pathfinding) to projectile and ballistics to user interfaces - I've had to cover the gambit in my travels thus far. C#, Java, Unix/Linux and database stuff are all well within my wheelhouse. Comfortable in PC/Mac land as well as Mobile. Running solo or participating in/leading large groups, I'm a self-motivating fellow with a high sense of urgency. Agile (Scrum/Kanban) proficient.

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TimeTracer: Armory/Store and Turret updates

casperjeff Blog

Tweaked so powerups now show at bottom (and disappear when timer expires)
Also added Armory/Store to spend your salvage on upgrades/unlocks
Also re-introduced (from the alpha) the turrets -

TimeTracer - Beta 2 - revamp goal/gameplay)

casperjeff Blog

Ok....Got much of the refactoring done..(game used to be much more mission/campaign based)
Lots of mental load is off my shoulders.
The game is now a side-scrolling, space-shooter, endless-runner (non-shmup).

Essentially - get as far as you can with a single ship across the enemy landscape - eventually into the very core of their base to defeat them.
Collect salvage (exploded object fragments) as you go in order to unlock/purchase other weapons, abilities and general upgrades.

Please take a peak at the video below ....(sound is crap recorded from my monitor - having trouble with soundflower)