Thanks! Hope you enjoyed it.
Thanks! Hope you enjoyed it.
Haha! I just now got the reference, lol. This Old Pain features notes similar to "This Old Man," and wasn't intentionally referencing Barney. =P The game is meant to be a sort of survival horror adventure game, so when finished it will be about the experience and finding the story that is hidden within.
Mabi! Hey, of course I remember you! Thanks for coming back to BLAME. =D Can't wait to check out the new video. Glad you like the new stuff. Hopefully the final product will be worth the wait!
Hello there, ImEllis! No worries, the game is a bit difficult. I'm trying hard to make it even better, so I hope the upcoming additions will help. Very glad that you had fun, and I made sure to add it my BLAME playlist on my channel. As I told BritishFox below, I make sure to watch all the Let's Plays for BLAME, but sadly it takes me a while to respond. Thanks again for playing!
Hey there! I was looking at the media for the game and it looks really good. I was wondering how you feel about "Let's Plays" for your game. If you'd rather not have any made, I respect that, but if you enjoy them I'd like to feature it in my Indie Gaming segment.
Thanks a lot!
~Casey Venn
Glad it freaked you out. Yeah, the batteries are scattered around the map. The next update will have a few adjustments, like more flashlight battery and tighter mouse control. Thanks so much for playing!
At this point in time there is no exit. However, there are victory conditions which can be met. The full version of the game will include different ways in which you can win. Winning or losing in different ways will unlock more of the story behind the game. For instance, where are you? Why are there in the first place? What did the gods tell you to do? Those little details.
I'm glad you liked the Gei-... The "ghost." Since it is alpha, it's a placeholder, but I'm really glad you found it spooky. I did as well during testing. Thanks a lot for the ideas. I'll definitely take them into consideration for the next version. The mouse sensitivity seems to be some kind of conflict in the way the game saves information and the how the slider works. It's already been addressed in the latest version of the engine, but I appreciate you bringing it to my attention.
Thanks a bunch for playing, and I hope you enjoy the next release even more.
Thanks for playing and doing a Let's Play. I enjoyed watching it, and I'm flattered.
Glad you find it interesting, my friend. There's plenty more interesting things to come.
Thanks Riccardo, I'm glad you like it.
Thanks! Glad you're digging it so far. Hopefully the next version will be bone chilling.
CaseyVenn
Joe joined
A new, aspiring indie game developer / indie musician trying to find his place in the world of media.