If you expand the description box on the files tab you will find all the install info :)
If you expand the description box on the files tab you will find all the install info :)
If you expand the description box on the files tab you will find all the install info :)
It's up to you what ReShade version and presets you use. The mod is just altering texture files using the TexMod app.
Yeah man, that's great. Thanks for taking those screens - I hadn't actually seen my textures on the NPCs yet.
I'm wondering why the bottom of the tracker screen looks grey and not blue though? Are you playing with any ReShade presets that change the colour? The blue colour should be the same as the original texture.
This is the first incarnation of this mod. I've got more textures in the works, some near completion, but I've been sitting on this for so long that I just wanted to get something out there finally. So here's the first few textures!
Also, I'd be grateful if someone could take a screenshot of the NPC motion tracker in use so I can check how it's looking. I'm not currently on a level with an appropriate NPC and don't want to lose my save.
Yo.. 2016 Templar mod player here. I've got other textures working using TexMod but this one doesn't work! It's just the game's textures. Anyone got this working at the moment?
Hi Cilit. Great mod, love the idea of adaptive DOF on motion tracker and close encounters. I'm trying to use it with Templar's mod. I've tried to follow your instructions in the PDF but can't get it working. Can you help? Maybe do a youtube vid showing how to install?
Anyway to get new/altered meshes back in to the game though? I know that was the problem with textures, hence the use of TexMod. Could anything be done for models?
CaptLamb
joined
This member has provided no bio about themself...