You can change "time_multiplier" value in module.ini
It doesn't change traveling speed but time will be passing faster (paries will move faster,but days will also pass quicker)
You can change "time_multiplier" value in module.ini
It doesn't change traveling speed but time will be passing faster (paries will move faster,but days will also pass quicker)
In this submod you can't.
You can buy a banner from a traveling merchant and give it to one of your companions.
Well, interesting idea, but I don't know how to do that:/
"Start"?
When I run the game the launcher pops and I have only:
'quit', 'continue("saved game name")' and 'play'
"Continue" button doesn't work for me-it tries to load saved game from vanilla game.
Try to 'play' and load your save from main menu
Try to play another campaign. CK2:AGOT v.1.4 was released on April fools
try windows installer
Did you installed from Windows Installer or zipped files?
You mean 'titular titles' or 'de jure titles?'
Delete unoccupied_province_events.txt from events, but don't forget to create a backup first. It worked for me
You can turn the option to follow AI movement off
93 princes? Even France, Poland, Georgia, Perm and the Ottoman Empire? Are they all part of HRE in this mod?
Legendarian Oct 26 2016
"Start the quest by talking to Varys in King's Landing."
1. Why are the Riverlands not at war with Joffrey? Do I have to wait some amount of time until the war is triggered or it wont happen at all?
2. Banner of House Bannefort is also assigned to Lord Buckwell
If I choose my banner to be the same as any other lord (e.g. Stark) then the lord will have different banner than he should have-black diamond on blue and green field
Minor Spoiler!
You just kill every wildling on the bridge then go speak to Lord Commander. He will send you to Winterrfell to ask Rob for help... and that's where I got stuck-there's no option to speak with him about the quest
Why Barrowton is owned by Lord Locke and not by Lady Dustin?
Is it not supposed to be 12th century?
You could implement the feature into other mods, but it can be specified for only one mod, eg. if you make it work for Native it wont be compatible with other mods.
The script itself wouldn't work correctly (if at all) with multiple mods because the feature allows you to start as specified character and different mods have different NPCs and different locations. It's about fief assignment etc.
At least that's what I think
I'm using it to, a great tool.
So is there no option to turn the penalty off?
Anyway, thank you for reply
I meant skill penalty from wearing 'heavy armor'
Can I somehow turn encumbrance system off? I can not find the option in mod menu:/
Aegon and the Golden Company
Awoiaf.westeros.org
Place unpacked ACOK folder in 'Modules' folder where M&B is installed.
Path for steam version of the game:
Steam\SteamApps\common\MountBlade Warband\Modules
Weapon fixes and lance/spear breaking would be great. In some mods there is a 'mod options menu' in which you can enable/disable these features.
Thank you for your work:)
Do you need some help? aside from voice acting?
They are not op, they just have good defensive positions- that's why there were so many castles built in the past. Attackers often laid siege for months or even years instead of assaulting the walls...
You can import your character but you have to start a new game.
First you have to export your character from v2.1 or any older version
You can increase it yourself
\Documents\Mount&Blade; Warband\rgl_config.txt
Find "battle_size" and increase the number, but don't set it too high as this can cause lags... and also don't change the battle size in game options using the slider if you want to keep the number higher than max-default
Cahir_o_Mawr_Dyffryn
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