Obrigado!
Obrigado!
Thank you. The video posted here is a bit old; at the current state, characters have specific individual reactions. Most of them will hit the dirt when there is an explosion and then either run at full speed for cover or crawl away, later reassessing the situation. This behavior is based on studying how actual combatants react on a number of real Apache/AC-130 videos.
Esperemos; ¡Muchas gracias!
Fingers crossed! Thank you!
Sorry for not getting back to you sooner, IndieDB doesn't have e-mail notifications for comments :/
You can stay updated on non-newsworthy happenings at the website or the Facebook page. At the time, development is delayed due to funding problems unfortunately.
There has been a lot of interest in a PC version; we'll see what we can do once the mobile version is out. Thanks!
It's too early to tell at the time really, so any answer I give you will be just wishful thinking.
What I think will happen is there may be an open beta at least for the free demo version.
But again, don't be surprised if the business plan is changed to kidnapping every firstborn in a small town and forcing them to play the beta in our clandestine labs instead.
Of course, everyone will be notified once we know for sure whether it's the open beta thing, or the kidnapping thing. Or something else.
Unfortunately the release date is not set at the time. It was planned for mid-2015, but it became clear that that date could not be met. "A few months" is the best I can offer at the time. I promise a release date will be set in advance once there's a high degree of certainty that it can be delivered as promised.
Obrigado! Thanks for waiting; it'll be worth it!
Hi Nicholas,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi!
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi Ken,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi Gavin,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi Cody,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi Vladimir,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi John,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi Michael,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi Michael,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi Steffen,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi!
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi!
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi!
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Hi Felipe,
Thank you for following AC-130 Gunship Simulator: Special Ops Squadron! Knowing there are people that are finding the game interesting so far is what really keeps us going.
If you have any comments or suggestions, it'd be great to hear from you.
Diego (Razorwings18),
Byte Conveyor Studios.
Glad you like it, thanks!
I've received a few questions regarding a PC release. To sum up, a PC release should be significantly worked on to bring it to PC-quality.
So we'll see what happens once it's out for mobile. Thanks for your comment!
I'm scratching my head over this one. There are so many extremely basic plataformers made in no more than a month -two tops- that have gotten insane amounts of funds thrown at them; and here's a complex project that could easily pass off as a AAA title, and couldn't break 10K?
Sorry it didn't play out, and I can feel your frustration -been there / am there-. Knowing what went wrong -definitely not the product- would be a great lesson for indies in the future.
Thanks!
Glad you like it, thanks for your comment!
"Higher thinking" A.I. is not programmed yet, and that is why characters don't react in the complex way you'd expect.
They will definitely flee if a shot hits nearby. The basis for that is already programmed in, where each character has a "Morale" bar that decides how heroically he'll react to events.
ByteConveyor
joined
Byte Conveyor Studios is an indie video game development company based in Buenos Aires, Argentina, targeting mobile platforms. Our ranks are comprised of non-stop gaming enthusiasts since the early 1980s, formed in the shadow of classic legends. We aim to live up to the creative standards of those that inspired us. Developers of AC-130 Gunship Simulator: Special Ops Squadron