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Comment History  (0 - 30 of 31)
byte98
byte98 - - 31 comments @ 500 milliliters of /vr/ version 5

If you are playing this on Linux you have to manually add the name of the songs to 500ml.ini

So if you open 500ml.ini you will see that at the start of each map it will say something like this:
[FLESHE0]
Title = The Place That Hates
Author = Streaky
S

Write the proper name file (with proper case sensitivity) and the songs will play when you load a map:

[FLESHE0]
Title = The Place That Hates
Author = Streaky
S.mid
;S
EndingA = 2
EndingB = 2

EDIT: IF anyone wants to download a ready made ini with those changes you can nab it from here:

Pastebin.com

Cheers!

PS: NOt sure what is going on with the post. For whatever reason it is not showing the error? You should be able to see the fix in the pastebin anyways.

Good karma+1 vote
byte98
byte98 - - 31 comments @ MARROW 1.2

If you are using NBlood while on Linux the User Episode may crash. This happens because the Linux is case sensitive and so the game can't recognize MRW01.map when it's calling MRW01.MAP. Or at least that is what I have been able to figure out IME.

So to be able to play MARROW just rename the map files:

MRW01.map ---> MRW01.MAP

~~Also while playing the first map on Polymost instead of the Classic renderer on NBlood, the game starts dropping frames into the single digits in the area where the fountain with the gargoyle and then house are. This is fixed by switching to the Classic Renderer. Could be related to some sector shenanigans, however my knowledge of Blood mapping is spotty at best.~~

NEVER MIND, THE PROBLEM DESCRIBED ABOVE WAS CAUSED BY HAVING THE VOXEL PACK ACTIVATED WHILE PLAYING. SPECIFICALLY THE TREE VOXELS.If you still want to play with voxels just comment out trees.def from blood.def.

Cheers!

Good karma+1 vote
byte98
byte98 - - 31 comments @ DN64RevisitedV1.0

Eduke32 is crashing at start up. The log is reporting that

1.9358s ERROR| File menu/3670.png not found
1.9468s ERROR| File tiles/64weapons/0034.png not found

I checked the files and 3670.png is indeed missing. 0034.png is not missing and I managed to figure out what was going on. The problem is that instead of 64Weapons duke3d.def points to

tilefromtexture 40 { file "tiles/64weapons/0034.png" }

The 64weapons folder in duke3d.def is not being recognized because the "w" is lowercase when compared to the uppercase "W" in the root install. This is a quirk of playing the mod in a linux system and it should not affect Windows player AFAIK.

Cheers!

EDIT:

Nevermind I still get the error after launching. Pasting eduke32 log:

=================================

runtime src|
0.1032s INFO| Started at 2023-09-17 22:16:10.250
0.1033s INFO| EDuke32 r10454-95aef90c9
0.1034s INFO| Built Sep 12 2023 19:32:03, GCC 13.2.1, 64-bit
0.1062s INFO| Using directory /media/Vault001/Games/Build_Engine_Games/DN64 Revisited/
0.1084s INFO| CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
0.1084s INFO| Initializing SDL 2.28.3 (SDL-release-2.28.3-0-g8a5ba43d0)
0.2833s INFO| Using 'x11' video driver.
0.2835s GFX| Detecting video modes for display 0 (U28E590 28")...
0.5657s INFO| Searching for game data...
1.8167s INFO| Using duke3d.grp as main data file.
1.8241s CON| Compiling: GAME.CON (151190 bytes)
1.8418s CON| Including: DEFS.CON (35992 bytes)
1.8440s CON| Including: USER.CON (45483 bytes)
1.8473s WARN| USER.CON:835: overwriting existing definition for sound #261 (hydro43.voc)
1.8477s WARN| USER.CON:864: overwriting existing definition for sound #323 (aisle402.voc)
1.8514s CON| GAME.CON: In actor 'ORGANTIC':
1.8515s WARN| GAME.CON:3967: found 'else' with no 'if'
1.8529s CON| GAME.CON: In state 'pigshootenemystate':
1.8530s WARN| GAME.CON:5890: found 'else' with no 'if'
1.8548s WARN| Found 4 warning(s), 0 error(s).
1.8603s CON| Compiled 145680 bytes in 36ms
1.9241s INFO| Initialized 96.0M cache
1.9250s INFO| Loading duke3d.def
1.9358s ERROR| File menu/3670.png not found
1.9468s ERROR| File tiles/64weapons/0034.png not found
1.9490s INFO| Definitions file 'duke3d.def' loaded in 24 ms.
2.0398s INFO| Initializing console...
2.1307s INPT| No game controllers found.
2.1318s INFO| Executing settings.cfg
2.1339s GFX| Setting video mode 2560x1440 (32-bpp fullscreen).
2.1663s GFX| OpenGL driver: Mesa Intel(R) HD Graphics 530 (SKL GT2) 4.6 (Compatibility Profile) Mesa 23.1.7-arch1.1
2.1664s GFX| OpenGL context: version 4.6
2.1664s GFX| Refresh rate: 60.00Hz.
2.5225s INFO| Opened texturecache as cache file.
2.5227s ***| Initializing Apogee Sound System
2.5416s ***| Using SDL PULSEAUDIO driver on Built-in Audio Analog Stereo
2.5417s ***| Initialized sound at 48.0 KHz stereo with 64 voices
2.5418s ***| Initializing MIDI driver: AdLib OPL3 emulation 2.5946s WARN| VPX: assuming 30 fps (header says 24464 frames / 1 sec fps).

=================================

Could it be a CON issue? I'm honestly out of ideas.

Good karma+1 vote
byte98
byte98 - - 31 comments @ Hip Camo Aurora Re-skin + New Rewards

Lol people are so *** mad about this I'm gonna give it a 10/10.

Good karma+3 votes
byte98
byte98 - - 31 comments @ The Handgun Update

Thanks for the mod dude!

Good karma+1 vote
byte98
byte98 - - 31 comments @ Wolfenstein - Blade of Agony

Tormentor I just wanted to drop by and say thanks for the awesome mod. I played it on release and it was amazing. You guys really didn't deserve all the flak from the weirdos on Doomworld.

Good karma+4 votes
byte98
byte98 - - 31 comments @ High quality sound effects (BuildGDX, VoidSW, Raze)

An absolute banger of a job Dzierzan as always! Thanks for all the effort you put into this and Duke Nukem 3D High Quality Sound Effects.

Good karma+4 votes
byte98
byte98 - - 31 comments @ Ps1 items

Would you minding posting some comparison pictures?

Good karma+1 vote
byte98
byte98 - - 31 comments @ Alien Armageddon 4.60

I'm feeling the hype!

Good karma+2 votes
byte98
byte98 - - 31 comments @ Abandoned GDF Hangar (Knee Deep in the Fury)

I had a little time to play this new user map. It is kinda short (clocking around 6-7 minutes on a reasonable pace on maximum fury)however I found it pretty nice and it is not a 1 to 1 copy of E1M1, at least were it concerns to the flow of the map. Thanks for the hard work and i hope we see more of you mate.

Good karma+2 votes
byte98
byte98 - - 31 comments @ Duke Nukem Enhanced Resource Pack - first release

This is freaking awesome and deserves far more attention than it is getting. Congrats on the hard work mate!

Good karma+5 votes
byte98
byte98 - - 31 comments @ Duke Nukem 3D Voxel Pack

Awesome mod by a very talented team. Everyone should try this out with the Duke Nukem 3D Upscale Pack for the ultimate graphical overhaul. Congrats on the team for the release!

Good karma+3 votes
byte98
byte98 - - 31 comments @ Gothic Library DX

I have been waiting for this since I first read of it in the Blood discord. I'm so happy to see you finally completed it! Also just gotta say that it is a very cool map!

Good karma+2 votes
byte98
byte98 - - 31 comments @ Duke Nukem 3D Upscale Pack 1.3

Looking really good ingame mate! Thanks for your hard work!

Good karma+2 votes
byte98
byte98 - - 31 comments @ Heretic To Hexen

Really cool thing you are doing here mate! Thanks for the hard work.

Good karma+1 vote
byte98
byte98 - - 31 comments @ Doom 4 Monster Skins For D4T

Looks cool but would be nice if you could post more pictures.

Good karma+1 vote
byte98
byte98 - - 31 comments @ French Meat 2

Hi! Would you mind if I asked how exactly do I play this mod with NBlood?

Good karma+2 votes
byte98
byte98 - - 31 comments @ DN3DooM

This is really an astounding mod mate. it really feels like I'm playing a Duke Nukem game in Doom. Just a question: a) Have you considered adding the unique enemies of Duke Nukem Total meltdown and Duke Nukem Advance to the mod?

Again fantastic mod mate and thanks for all the hard work!

Good karma+1 vote
byte98
byte98 - - 31 comments @ Death Wish for Blood

Congrats mate this is some prime Blood experience you have here. They should add your mod as an official addon to Fresh Supply, it's that good.

In my eyes this is the true blood 2.

Thanks for all the hard work dude and have a good one!

Good karma+2 votes
byte98
byte98 - - 31 comments @ Caleb Voicepack for Project Brutality 3.0

I love you. Thanks for the mod!

Good karma+1 vote
byte98
byte98 - - 31 comments @ DN3DooM

This mod is really great, thanks for your hard work mate!

Good karma+1 vote
byte98
byte98 - - 31 comments @ CatsVisor HUD 1.10.3

Hi SchrdingCat! Sorry for bothering you but recently Project Brutality was updated and there seems to be a problem when using it in combination with CatHud. When using CatHud, it seems the ammo from the excavator and super grenade launcher still appears after reloading, eg if the SGL launcher shows 100, after reloading it still shows 100. Also when dual wielding only the ammunition of one weapon is counted.

If you have the time, would you mind taking a look?

Cheers and thanks for your hard work mate!

Good karma+1 vote
byte98
byte98 - - 31 comments @ UAC's deadly sins

Here from the PB Discord mate. This look really fun mate! Thanks for the hardwork!

Cheers!

Good karma+1 vote
byte98
byte98 - - 31 comments @ Dual Super Shotguns (now compatible with Zandronum 3.0!)

very fun mod mate! I can confirm it's working with the Doom Coummunity Expansion by Bloodwolf333 (https://github.com/BLOODWOLF333/Brutal-Doom-Community-Expansion) however I still have to do more testing to look for more bugs.

Thanks for the mod dude!

Good karma+2 votes
byte98
byte98 - - 31 comments @ Brutal Doom v21 Expansion v0.3.0 Stable

This is awesome mate! Thanks for your hard work. Your mods are always mainstays in my playthroughs.

Good karma+1 vote
byte98
byte98 - - 31 comments @ BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20

Hi! First I wanted to say thanks for the fantastic mod mate. Second is, now that Bloodwolf333 has pushed out version .20 of the Brutal Doom v21 Community Expansion, would you consider making a compatibility patch between your mod and his?

Again thanks for your hard work mate and take caare.

Good karma+2 votes
byte98
byte98 - - 31 comments @ Sin Incarnate - Ground Zero v3

Looks cool mate!

Good karma+1 vote
byte98
byte98 - - 31 comments @ Doom 2 in Doom (modificated)

Freaking beautiful. Tested on the first 3 episodes andd it bloody works. Kudos my friend!

Good karma+2 votes
byte98
byte98 - - 31 comments @ CatsVisor HUD 1.10.3

Great mod mate! Best HUD mod until now in my opinion. Have been using this since I have discovered Doom modding and I have never looked back!

Good karma+2 votes
byte98
byte98 - - 31 comments @ Weapon Wheel v1.54

Gonna post to keep the echo going! While this mods is pretty much awesome it really does need a update for compatiblity with the latest Brutal Doom.

Good karma+3 votes