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I go to the AI in Santa Monica. I've worked on Victim: Fear the Light. I've also explored a few different gameplay mechanics by making quick little "nutshell" games using UDK and it's assets. The exercise was for exploring, not profiting, and working in small collaborative groups. ((Those games are Cheese - A short minute-long maze; Radiator - An aircraft obstacle mechanic; and Pussycat Quest - A digging game where you rely on a kitty meow to find it, it was also an exploration into the mobile iOS platform.))

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