This mod isn't dead, just this page for it. I may revive this ModDB page when the team is less busy, but for now it's a little too much to actually handle in addition to all the other stuff we are working on.
This mod isn't dead, just this page for it. I may revive this ModDB page when the team is less busy, but for now it's a little too much to actually handle in addition to all the other stuff we are working on.
We do update our page, except in the past month or so we've been reworking the back end so we don't have anything that we'd currently like to show.
Lucas Mod Launcher can fix the handing with it's ModernComputerSupport hack. You can find it over at my team's website, Donutteam.biz
I'm honestly not sure. I'm quite baffled by it as my mod isn't very popular.
Also Lucas has recently created a hack to fix the vehicle count as well, so our extended vehicle selection won't push you over 100% anymore.
Just dropping by to say we found a way to set the wasps above 20.
Again, going down the list:
-We're adding 40 more wasps per level in our next update, Donut 2.0. They will be highly agressive, as soon as we figure out how to reprogram the wasp AI (it's in plain text like all the missions, so it shouldn't be hard)
-Probably not, but we might reuse some in the game. This is because it's currently impossible to animate new things into the game.
-Probably not. Not because we don't want to, but rather we can't (at least ones you'd want to buy...)
-Our next update will add 35 new buy able cars. Which are a mix of ones already in the game, but not buy able. And a load of completely new ones we're going to create.
-This has since been fixed, that was an early test.
Let me go down the list here for you.
-Already done in addition to a bunch of others.
-We're working on that one.
-Can be fixed in about 3 seconds.
-Working on using the Wasp AI from Level 7.
-We can't change that.
-Impossible.
Extract and take the art and scripts folder and put them in your game folder.
Usually at:
C:\Program Files\Vivendi Universal Games\The Simpsons & Run
or
C:\Program Files\Simpsons
It replaces the regular cell car. We haven't yet figured out a way to add new cars that will work seamlessly. We're working on it.
Most of what we're doing is script based and done in notepad++, but the image editors do come in handy for us when we're editing the level's textures and the such. We do plan on trying to add new content to the game as well. That is more difficult then we originally expected though, but we'll try our hardest to get it to work.
The best place would be there on Amazon if you're looking for a retail copy.
A better way to put it might be it's significantly easier than we expected. Which is why it surprises us so much that barely any mods exist for it.
Neither did I, there wasn't much documentation on it at all. We've been figuring out everything by ourselves.
Fairly good texture I must say. Going to add it to my game.
Such a shame this is the only other mod for the game and it appears to be dead.
BulwarkOfTheWeek
joined
Hiya, I'm Loren. I make stuff for Donut Team.