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Turn-Based FPS 101

Turn-Based FPS 101

Lemnis Gate 4 comments

Ok! So we’re building a turn-based FPS inside of a time loop. But what does that mean?

Prologue

Prologue

Lemnis Gate

In the blog's first entry, we will address some core elements from our newest project, LEMNIS GATE. What it is? How it was born? What does it aim to become?...