Sounds interesting. Tracking!
When can we expect the release?
Sounds interesting. Tracking!
When can we expect the release?
Maybe you should just move one of them, so we can have Syria vs ISIS.
So when is the next version coming ?
What's new in that version?
I currently have Fierce War ver 38 installed. Do I have to reinstall the game and then extract MW 3, or do I just copy MW3 over FW 38?
Take a look at this tutorial: Forums.relicnews.com
I see. Please let me know if you find anything out.
By the way, the mod is awesome! New damage system kicks ***. I appreciate the effort you put into this. Your N44 mod is probably the biggest and the best mod for CoH 1. When CoH 2 becomes more moddable, I hope you'll be able to produce another great mod.
Keep up the good work! :)
Great news! I'm gonna try it out as soon as i can.
I have a question. Is there a way to make mods work in SP campaign? That would be cool.
This mod is fun, all those new tanks are awesome. I didn't notice any problems so far. The only thing that's annoying is long load times, but that's probably because there's so much content in the mod, it's very big. I guess nothing can be done about that.
The only reason I don't own CoH 2 yet is there's no realism mods. (or any other mods but I prefer realism mods :P)
This mod sounds great, I'm tracking it! Good luck with the development and happy New Year! :)
"Face array not ready yet." Something like that.
After a few minutes of gameplay, I get a crash to desktop and an error that says "face array not ready yet".
I get some missing icon error right when the map loads up.
When can we expect the next version ?
This looks very interesting, but before I download it, I must ask you something. Is this a classic MoW mission where you only get limited troops and you must keep them alive, or a larger scale battle where you get reinforcements like normal Assault Squad? I'm asking this because I'm not really a fan of stealth missions.
Same thing happened to me in some missions. I fixed it by deleting all {"autosave"} lines in the mission's 0.mi file, so it's not autosaving anymore. That's better solution then deleting all of your save games.
I just installed EE yesterday and now I'm looking for some good mods. This one looks interesting. Tracking!
Great, thanks. :)
I've been waiting and waiting for it to finish downloading, and when it finally finished, it said "unknown network error". Later I figured out that my antivirus thinks it's a trojan. Damn. :/
Yes, 150/152mm ammo is very strong, but it seems to me that smaller HE rounds are less effective when compared with the previous version of GSM. They have to explode very close to soldiers to do any damage. But maybe it's just me.
Nice work Blub0r2k. But there is one thing that I dislike in this new version.
All HE shells are less effective now, as they have smaller damage radius. Also all large caliber HE bullets don't cause splash damage anymore, so I think they lost their purpose.
I went through all missions and everything works like a charm. Nice job SirHinkel, I admire your work. I hope to see some more awesome missions in the future. ;)
There's just one text file in it. Can't be loaded in game.
Nice work, I like it. :)
I've found a few minor issues. Rocket launchers (bazookas and others) don't make an explosion when they hit the ground.
Tanks now have very long shooting ranges, but they never really shoot at targets that are that far away. Also, sometimes they won't switch to AP shells by themselves when there's enemy armor in their range, even if the enemy is shooting at them.
Everything else is fine. I've played a couple of SP missions, they work fine. No crashes. Everything in GEM editor also works fine.
Finally! I hope that the authorization won't take long. :P
EDIT: Apparently it's authorized, but I can't download. It says that it's not available via any mirrors.
Well thank you very much, but since it's only several hours away from release, I'll wait until it's 100% done. :)
So, are you gonna release it today?
Nice. Looking forward to your mod!
Brikkfist
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