Good stuff! Very interested in how you take this AI further in the near future. Having them "hear" instead doing stuff like distance/state checking is a great way of giving them a sense of their environment. Tracking!
Good stuff! Very interested in how you take this AI further in the near future. Having them "hear" instead doing stuff like distance/state checking is a great way of giving them a sense of their environment. Tracking!
Such fantastic work. The combat has really shaped up into a very entertaining display of skill and finesse. Keep it up!
Much appreciated!! Graphical quality is something we're striving for, but we definitely have a lot of work left to do! In comparison to gameplay, though, looks are only a small part of the pie. D/L the Alpha if you haven't gotten the chance to, you'll be even more surprised!
Thanks much! Glad you enjoyed it. Difficulty options will come in future updates so we can be sure players feel comfortable with the AI's level of aggression.
This error you speak of, can you replicate it and send a screencap to teamskyfire@gmail.com? That would be MUCH appreciated, as I can't seem to reproduce it.
I'm planning on attending Digipen in the fall. The fact that such talented students such as yourselves have been equipped with the skills and resources to make such a fantastic game motivates me to attend all the more.
Oh, how I love God Rays. They warm my heart. Lookin' slick, man!
This is groovy. I'll be watching this gem.
Tibberius is correct. The world needs more Kungfu Rabbits!
Loved this game on PS3. The co-op was a blast. Got the platinum trophy, too. Looking forward to Trine 2!
breakline
Seth joined
TeamSkyfire member that loves what he does. Currently the lead programmer, effects artist, and whatevermajig for Stasis.