Thanks! Yeah, brewing it a little longer will help a lot
Thanks! Yeah, brewing it a little longer will help a lot
Hello,
yes, you are getting it right. First you play the level normal way, as you see in the first half of the video. Then you have to finish the same level, but this time with no eyesight. You have to rely on the music, your memory and that pulsating cube you see in second half othe video - it helps you to visualise the beat and serve to help you.
Itch.io does let you sell your games. Yes, the numbers are staggering, so? That's not a reason to push more weekend projects there and make it more crowded.
I have nothing against the game, but it just doesn't make sense to place it on steam in it's current state. I fear pushing any unpolished game to Steam hurts customers and eventually us as developers.
Well, almost everything. Animation, GUI, mechanics, environment... I understand it's small goofy project and I am totally okay with that. What I don't understand why game like this is on Steam (for 6 euro) when site like itch.io is a much better option.
I don't want to be rude, but is this something that really belongs to Steam? The game seems really basic and hastily done. Looks good for hobby project, but hardly Steam material
BreadOverGames
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