yes
Looks great. Wish it had playlists though.
You BECOME a BULLET and the zone DON'T KICK YOU OUT.
You got it other way around. 5.56 most definitely tumbles around and it has absolutely nothing to do with Geneva.
Isn't BaS compatibilty file outdated? Food and drug animations should work out of the box with BaS now.
Hey, rpk16 has a incorrect reload sound, just one loud click.
That's just bs lol. It's artificial difficulty for the sake of IMMURSION.
Your bin folder is in the gamedata folder, it should be in the root Anomaly one, outside the gamedata
The brit 25pounder randomly doesn't fire the barrage. That's about all the bugs we've got
Was trekking trough Death Valley and Darkscape and there was literally no one there, in beta 1.5 (2.1). Apart from the Bandit base, the military in the x18 labs wasn't there. Darkscape was completely empty. Is that a bug or it should be that desolate?
Ah, thanks for the information. I didn't do any reading on your software so sorry if you explained how numbers and stacks work, i just assumed it was ammo value you want.
No crashes, nice merge. Issue with your software, i put in 50 primary and secondary ammo (for Mosin and p99) and i got 1000 rounds for each in game. Also got 9x18 ammo for secondary even tho walther p99 is 9x19
To be honest I've never, or at least i don't remember, heard anyone claim Misery is the right way to play the game. Outside of their mod page echo chamber I'd say you have more people making fun of it than people praising it. Just take a look at /sg/ any time Misery is mentioned
Exactly, all mods should be built in a way i deem to be the right way.
Can you please delete your mods?
Anyway just because i personally dislike the Misery style mods, doesn't mean i don't admire the Russians and their magical prowess when it comes to Xray. If releasing 15 Autumn simulator mods is what it takes to keep Stalker scene alive then I'm in.
Are the generic <Call of Air That Is Dead And Miserable, Did We Mention How Hardcore We Are> mods ever gonna stop popping up every year? 1.5 when Alun
A complete weapon rebalance is not a fix. I really see no point in a mod for a addon. Just Pm spam_hustler the grenade fixes, the rebalance and weapon distribution mods work out of box with CCCP modpack anyway, so i see no need for a reupload tbh
Hey, i just played the City and the desert map, and they were much more fun! The desert one actually has a hill! Yay!
I always found bridges,hills and rivers in general really fun to play around. The chokepoints or places to outmanouver are so fun in those maps. I'm really looking forward to new maps! Take care and thanks
Try to include some more vertical maps, if it's possible. I've played the first 2 and they're just plain and honestly boring flat maps. I hope the other ones are atleast a bit different. Otherwise a really fun mod
You could've just renamed the mod "Ukraine 2018"
Are you using N++? Don't use regular Notepad
gamedata/scripts/death_manager.script
Look for set_weapon_drop_condition(npc,itm) and change 40 to whichever number you want.
I do think that with weapon mods installed the economy becomes much easier because one trip to Warehouses/Radar/Dead city/Forest and you can get so much **** to sell
EDIT: Yep, also it messed up my HUD(dx8,16:10 1400x900). I just overwrote it with cHud and it works fine now
Isn't it supposed to be gamedata/CONFIGS/ui, not CONFIG?
No, currently the only mod compatible is Stalker Complete 2021
Is Darryl still alive? I have some questions about sound editing/design, if he's even the right person to ask
Convert them (from wav to ogg MONO) with Audacity
Use Savant to properly comment the .ogg files.
Should be this:
Great mod, I'm guessing implementing iron sights is too much for the engine?
brankovich
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