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Comment History  (0 - 30 of 37)
Branchez93
Branchez93 - - 37 comments @ The End of Days

Take your time, I can't wait! :D

Работайте братья ;)

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ The End of Days

Are you still working on the mod? Any planned updates soon? 10/10

Good karma+2 votes
Branchez93
Branchez93 - - 37 comments @ One eternity later...

Yes, yes, YES! YES! Can't wait guys! So glad to hear that you are continuing this amazing piece of art.

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ Age of the Ring

Let me be completely honest here. I did not even think about it, I just pressed vote for this mod. I play a lot of games and use quite a lot of modes. There are many, many amazing pieces of art out there but among them all I like this one the best. I can't say how much I appreciate you guys and what you do. Your mod has kept me playing this game still after all these years. I can't wait for the new update and too see what you will bring to us in the next year. Wish you all the best guys.

Good karma+4 votes
Branchez93
Branchez93 - - 37 comments @ Preview: Maps of 8.0

Wow! Just wow! Can't wait guys ^^

Good karma+4 votes
Branchez93
Branchez93 - - 37 comments @ KX139 Ta'unar Supremacy Armor

This can't be real. Omg it looks so good, the amount of detail is just amazing!

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ Ultimate Apocalypse Mod (DOW SS)

Wait, so when can we expect the 1.9? I feel like playing this mod again.

Good karma+3 votes
Branchez93
Branchez93 - - 37 comments @ Age of the Ring

Truly an amazing mod. I've just recently found out about it and I must say I am very pleased. I have tried all of the factions available and it saddens me that others are not yet available but seeing what you did with these that are playable I can say it is certainly worth the wait. You have very talented people working on this mod and I predict a very successful future for this mod. If you continue to improve it and work on it you will surpass the Edain mod. Very good job fellas, keep up the good work. Rohan is my favourite faction in the Legendarium and can't wait to try it out. The only thing that bothers me from reading these articles is about the variety of units available for Rohan. It seems to me that other factions have more units than Rohan. I think more diversity would be very welcome.

Good karma+2 votes
Branchez93
Branchez93 - - 37 comments @ [OUTDATED] Empire: Total War's 10th anniversary beta

Any idea when you might release the full update?

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ Anniversary beta announcement

When do you expect to release full The Northern Wars Update?

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ [OUTDATED] Empire: Total War's 10th anniversary beta

Is there a torrent file?

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ Edain Mod 4.3.1 Demo Released

I completely agree. I was so dissapointed when I first created it and even got the ring at the same time and he was like super underpowered. Very, very dissapointed. He needs a massive rework, maybe even from scratch.

Good karma+7 votes
Branchez93
Branchez93 - - 37 comments @ L'Aigle

When it's done this is going to be the best mod for warband I'm sure of it. And it will certainly do justice to Napoleon era as there is no good mod set in that time period. Good job on creating this mod and keep up the good work!

Good karma+6 votes
Branchez93
Branchez93 - - 37 comments @ SoF v1.5 Battle Log and Map Patch (OUTDATED)

This mod is a beast. Very, very, good mod. But it really lacks weapon and armor diversity. In my opinion, man, you need to deal with it asap. 9/10

Good karma+2 votes
Branchez93
Branchez93 - - 37 comments @ Announcing Edain 4.3

WOOOHOOO, can't wait :)

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ Edain Demo 4.2.1 released!

Every single day, several times a day I check moddb page for updates from subscribed mods. I pray I see something from Edain Mod hehe :) (no joke).

I can't wait for the Angmar faction, it's gonna be epic. Did you plan any new release before the New Year?

Good karma+2 votes
Branchez93
Branchez93 - - 37 comments @ Edain Mod

So will the 4.2 be this year? I sure hope so.

Good karma+4 votes
Branchez93
Branchez93 - - 37 comments @ The Ridder Clan Mod V3.00 Release

Copying the game2.dat helped. But I thought I didn't need to do that. Doesn't matter, what matters is that it works :) Ty and good job on the mod. Keep up the good work :D

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ The Ridder Clan Mod V3.00 Release

When I press launch game in the launcher, the game starts, that loading picture in the begining and then it just stops loading and that's it. No error, nothing. What could the problem be? I tried downloading that singleplayer files but it doesn't help.

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ The Ridder Clan Mod V3.00 Pre-load

Umm do we have to have previous version installed? I ran the updater and it says I have the latest version. But how to start the actual game lol?

Good karma+2 votes
Branchez93
Branchez93 - - 37 comments @ The Ridder Clan Mod V3.00 Pre-load

Wasn't the new version supposed to be released today? What happened? I can't wait to play . . .

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ Edain Mod

Ty.

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ Edain Mod

I will try that for sure. Thank you. Pozz :)

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ Edain Mod

Where to report bugs? Mainly I find that when I play both Gondor and Rohan with castles, on most maps, enemy units keep squeezing through the closed gates. Not like a second after I've closed them but even if the gates were closed long before. It's extremely annoying.

Also, is there any way to make archers stand ground without nerfing their attack damage with that stance thing? I find it pretty annoying when I realize my archers left the castle and died chasing the units. Can I make them to stand ground and attack any unit in range and not nerfing them? I have to keep ordering them to attack closer unit and stand on the walls because they keep getting of the walls and chasing the units that are long gone. Is it not more logical that they stand ground and attack anyone on sight?

Good karma+2 votes
Branchez93
Branchez93 - - 37 comments @ Edain Mod 3.8.1

I voted for this mod on Top 100 and that's for 3.8.1 version with Google Translated English lol. I would vote for 4.0 for the best mode ever created. I can't wait. You must release it for the New Year!! PLEASE!!

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ Anno Domini 1257 version 1.03 installer

I really, really like this mod. But I have problems with missing textures. Sometimes items are totally white. And also I have problem with crashes. But I guess that must be my laptop. Does this mod require better PC than the Native?

Good karma+2 votes
Branchez93
Branchez93 - - 37 comments @ The Road to Edain 4.0: Isengard

I hope Edain guys are reading this. I was just about to say something about this when I read your comment. I would also like to see big white hand banners. Especially when you have large armies of Uruks.

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ The Road to Edain 4.0: Isengard

I think these changes are just what Isengard needs. All of them are essential and very much needed.

Now this: "In Edain 4.0, recruitment structures won't level up through upgrades, but gain experience for every unit recruited like they did in the first Battle for Middle-Earth.", this is what I hate the most in in Edain 3.8.1. The fact that buildings can only be leveled with a must buy upgrades. And from what I understand they will be totally removed, so every recruitment building will only level up buy actually creating units? If so, than this is in my opinion the best change that Edain 4.0 brings. It's absolutely crucial.

Now I've had an idea for a while now, but probably others came to it too, tho. I'm not sure if I can exactly explain what I mean as I'm not native English speaker, but I will try my best. I don't know squat about modding, codding etc. but I think this is pretty much impossible because of the game engine. Is it possible to change the way each individual behaves in a unit? For example, you've mentioned a unit "Mountain Warg Riders", and this units is not very disciplined from what I understand. So is it possible to make individuals inside it act like it? For example, when cavalry charges, if not highly disciplined you can see that even tho whole army is holding big wedge formation, the units and individuals inside it are constantly changing places. Moving right, left, forward, backwards as their (in this case) wargs are faster than those of others. So you can see that the individual warg rider that is the last one in middle of the unit, while charging, changes its position to front. I mean without using any spell or anything.

Is such a thing possible? Well, anyway, keep up the good work guys.

Good karma+1 vote
Branchez93
Branchez93 - - 37 comments @ The Road to Edain 4.0: Durin's Folk

I wanted to ask you something about fortresses. Are they still going to keep those upgrades you can buy within the fortress? Visual too??

Besides this, dwarves look very cool and I think you guys managed to present them they way they really are in the books and movies. But that is yet to be decided after we try the 4.0 version. Good job so far.

Good karma+1 vote