That same feeling when you could be here, but EA against :D
That same feeling when you could be here, but EA against :D
And to receive such letter?
Dear friends! Unfortunately has forced us to shut down the project. We have to take a break for a while, but we will be back with new project at hand! Thanks for your continuing support.
about multiplayer we will tell later
Tomorrow at 18:00 Moscow time (UTC+3), will be held online broadcasting testing beta 3. There will be broadcast on the channel of our friends. We are waiting for you all tomorrow!
Most likely, you are using repak and there have wrong registry keys, try launch with a standard shortcut
In general, you can increase the damage taken to infinity, to reduce the value 0 here it is necessary to take into consideration damagescalar, possible bonuses enemy and AttributeModifierArmorMaxBonus , so to + 100% it is not invulnerable)
Well, then compare it with different values, for example, -500, -1500, -2500 and -9000) Feel the difference) She it will be, because read description parameters in AttributeModifier.ini.
As standard the damage by units calculated by the formula d*a/100(d-damage,a-armor)
that is, if a unit receives 100 damage and has armor.ini to this type of 100%, it receives one hundred , if 75, it is only 100*(75/100) = 75
if the unit have a bonus, then d*a+(-b)/100 (b-bonus)
that is, if a unit receives 100 damage and has armor.ini to this type of 75% and has -100% bonus, it receives 100*(75+(-(-100))/100)=175
In the opposite direction it works, yes, but there is a parameter AttributeModifierArmorMaxBonus equal to 75% (in gamedata.ini appointed) and at +100% it actually get only +75%
Incorrect interpretation. Take any hero, for better visibility, and give him to -9900 armor. And look how all that more -100% does not work ^)
And yes, the picture show key units
in the description of the trebuchet and name tower guard really mistake
Enumeration done for visual readings price differences.
Ithilien archers are available in all tactics, yes, but the price...
The last spell heroic tactics. For example, you are in a situation where an increase in damage plays a major role. You bypassed enemy units, and you need as quickly as possible break the enemy base. This is just one example, when the damage is more important than the protection, of course use this skill when attacking head-stupidly)
At this rate of work, we finish conceived 8 fractions, in the best case through 2 years, need someone this mod through 2 years?
Mod for fun I made 7 years ago, now I'm already wondering just who play it or not, if not, why am I doing it, I do not play bfme already 5 years.
Models belong Ruudy, you need speak with him.
We want to do it for the people, not for fame, but their isn't visible.
Our plans... Rohan and Isengard and campaign of the last alliance and the Lord of the Rings trilogy.
Next step all other factions and campaign from The Hobbit
Thanks
About Dwarves... As with all factions - great plans.
This unit is available on the maps with the mode BFME1
need more information, screenshot or more detailed description of the problem
It's just a texture. Model has a minimum number of polygons
If I understand you,he offers you a update .Net Framework
Boruin
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