My main focus is testing PC games in Linux. I have had a lot of success with PlayOnLinux in Linux Mint! I am working hard at creating step-by-step guides on how to install, configure and optimize PC games in PlayOnLinux. I am also a artist with skills in drawing, sculpture, graphic arts, 3D modeling and music.
I finally had some success with static meshes and lighting in UDK. I still need to work on smooth groups and baking normals, but I'm still progressing
lookin good.
Thanks, I'm a lot more satisfied with these static meshes than my original. Playing with smoothing and splitting surfaces seems to have fixed my lighting issues.
I am still having some strange artifacts on random faces where you can see the vertex. But otherwise, way way way better.
I was getting so frustrated because I have been troubleshooting these for 2 months now.