YO HOLY ******* ****
My excitement for this mod continues to grow and grow! Can't wait for the new future.
Mechanical Sanity I think fixed a line of code about how the chainsaw pulling works. It still pulls, but not to the extreme of using it on GZDoom. For some odd *** reason, SgtMarkIV has a function that only works on Zandronum.
Random Question: Is Perfected D3 compatible with Brass 'n' Blood?
(https://www.moddb.com/mods/brass-n-blood/downloads/brass-n-blood-10)
Edit: Yeah, nvm. The mod doesn't even work as it changes the shotgun
Dox I think doesn't make BD add-ons anymore. As well, I think all public versions of Personalized can't run on Zandronum anymore.
When Trepang2 and Selaco come out, I do hope it is going to be the motivation to bring you guys back and finish Underhell. So many of us are waiting. Please finish this.
I finished the entirety of Div 1 and 2, and overall I liked it! My only complaints are how combat against Metrocops and Overwatch units is just boring imo. If enemies fire bullets/pulse rounds, it'd be a good idea for them to shoot them as projectiles. This allows us to dodge and fully take advantage of HL1/2's intention of fast paced, running and gunning. I really do hope that hitscan v hitscan would be phased out. Another complaint is the airboat. It controls not so well, and in the Hunter-Chopper boss fight, I was at 47 health. Most of the health I lost were from the airboat spinning out and getting shot at by the APCs and their homing missiles. The gunplay despite the hitscanning gameplay loop feels nice. The guns feel potent, the shotgun feels beefy and powerful, and the mp7 feels really nice!
Could this be compatible with the Brass 'n' Blood and Nitrogore Mods?
Here are their links
- Moddb.com
- Moddb.com
I am so excited! Lets hope this remake is gonna be a ******* banger! You got my respect and support.
sgmarkiv is as of now focusing on Brutal Fate. he did on some occasions say on the Brutal Doom discord that he'd release an updated version of E-Day and an early V22 Beta, but it didn't come out sad;y.
overall tried it with Ravenholm, and it was a pretty fun experience
my only complaint is the Pulse Rifle's reload. I always preferred the magazine reload instead of the self-reload thing it does
maybe i installed it wrong or something, but the smg world model for npcs won't spawn, same with the shotgun i think
would this be compatable with Keep the Dead? I love this game, but the shotgun spread is a big problem i have w/ it, along with the disappearing bodies
since you said it is best to not install other mods after installing rivarez, could for example, installing mmod before installing rivarez without weapon changes work? I wanna keep this mod because of the decals and ragdolls being permanent in the map
although a I am very late, can this mod have some light support of the rivarez mod? or is there a way to have decals not disappear after 30 seconds or less? It lessesn the experience
Maybe decrease the fov for the shotgun's ads when firing buckshot, but increase it when switching to slugs when using the sights. It's current ADS FOV is quite annoying
OH GOD DOX WHY??????
What's the proper load order? I keep on getting a text error where it requires the Duke Nukem Ripper
same
FIX: Put the mugshot addon before dox's addon
hot, kinda wished current gzdoom versions wouldn't crash though
It is still being worked on. For some reason, Mark hasn't uploaded the Alpha 2 file.
My laptop doesn't have either Nvidia or ATI (It runs on Intel), the game also crashes often. Do you know if there's a way to fix this?
I trust you guys won't have this ambitious project cancelled or abandoned just like BM: Classic. You guys have my support and gratitude.
Enemies dying faster (Fast and Normal Headcrab Zombies dying from one shot from a spas-12, or Combine Overwatch Soldiers dying faster), along with your show that you installed the mod properly. If you wanna know how, extract the RDA23.rar file is extracted with 7Zip or WinRar, and place the "my custom stuff" folder is placed inside the "Custom" folder in the MMOD directory.
is it possible for you to create a version of this for Black Mesa?
Overall a great demo! The gunplay feels brutal thanks to the weighty animations and the beefy guns sounds! Enemies are somewhat glass canons, and Bad Cop's new characterization makes him a more funny, yet psychopathic protagonist. The demo is too short, but overall, it shows a great sense of what the mod will be, and I can't wait for more future updates!
Questions!
1.) What changes will you add to the overall combat?
2.) What new weapons will be introduced?
3.) Will you possibly add any gore?
what?
VietDoom alpha 2 released yesterday as of writing this
WAcrobat19
joined
What's up? I'm just here to download mods.