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Tabletop and video game designer striving to combine the best of both disciplines into terrific games. Designing in Unity, programming in C# at this time.

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Getting the Proof-of-Concept Out the Door

Getting the Proof-of-Concept Out the Door

Rogue Kaiju

Right now, I’m working on the pre-Alpha/proof-of-concept demo for Rogue Kaiju, so my efforts are focused mostly on how the world will be built and function...